// engine/dxt —— DDS(DXT1/3/5) + 未压缩 BGRA8 → RGBA8 软解。M1 T3。 #include "dxt.h" #include #include namespace mtgodot { namespace { inline uint32_t rd_le32(const uint8_t* p) { return uint32_t(p[0]) | (uint32_t(p[1]) << 8) | (uint32_t(p[2]) << 16) | (uint32_t(p[3]) << 24); } // 5:6:5 → r,g,b (0..255) inline void unpack565(uint16_t c, int& r, int& g, int& b) { r = ((c >> 11) & 0x1f); r = (r << 3) | (r >> 2); g = ((c >> 5) & 0x3f); g = (g << 2) | (g >> 4); b = (c & 0x1f); b = (b << 3) | (b >> 2); } // 解一个 DXT1 颜色块(8B)→ 16 像素 RGB(不写 alpha;dxt1_alpha=true 时按 1-bit alpha 写) void decode_color_block(const uint8_t* blk, uint8_t out[16][4], bool dxt1_alpha) { uint16_t c0 = uint16_t(blk[0] | (blk[1] << 8)); uint16_t c1 = uint16_t(blk[2] | (blk[3] << 8)); int r[4], g[4], b[4], a[4] = {255, 255, 255, 255}; unpack565(c0, r[0], g[0], b[0]); unpack565(c1, r[1], g[1], b[1]); if (c0 > c1 || !dxt1_alpha) { r[2] = (2 * r[0] + r[1]) / 3; g[2] = (2 * g[0] + g[1]) / 3; b[2] = (2 * b[0] + b[1]) / 3; r[3] = (r[0] + 2 * r[1]) / 3; g[3] = (g[0] + 2 * g[1]) / 3; b[3] = (b[0] + 2 * b[1]) / 3; } else { r[2] = (r[0] + r[1]) / 2; g[2] = (g[0] + g[1]) / 2; b[2] = (b[0] + b[1]) / 2; r[3] = g[3] = b[3] = 0; a[3] = 0; // 透明 } uint32_t bits = rd_le32(blk + 4); for (int i = 0; i < 16; ++i) { int idx = (bits >> (i * 2)) & 3; out[i][0] = uint8_t(r[idx]); out[i][1] = uint8_t(g[idx]); out[i][2] = uint8_t(b[idx]); out[i][3] = uint8_t(a[idx]); } } // DXT3:alpha 块(8B)= 16 个 4-bit alpha,直接展开 void decode_dxt3_alpha(const uint8_t* blk, uint8_t out[16][4]) { for (int i = 0; i < 8; ++i) { int a0 = blk[i] & 0x0f, a1 = (blk[i] >> 4) & 0x0f; out[i * 2 + 0][3] = uint8_t(a0 * 17); // 0..15 → 0..255 out[i * 2 + 1][3] = uint8_t(a1 * 17); } } // DXT5:alpha 块(8B)= 2 端点 + 16×3-bit 索引 void decode_dxt5_alpha(const uint8_t* blk, uint8_t out[16][4]) { int a0 = blk[0], a1 = blk[1]; int a[8]; a[0] = a0; a[1] = a1; if (a0 > a1) { for (int i = 1; i < 7; ++i) a[i + 1] = ((7 - i) * a0 + i * a1) / 7; } else { for (int i = 1; i < 5; ++i) a[i + 1] = ((5 - i) * a0 + i * a1) / 5; a[6] = 0; a[7] = 255; } uint64_t bits = 0; for (int i = 0; i < 6; ++i) bits |= uint64_t(blk[2 + i]) << (8 * i); for (int i = 0; i < 16; ++i) { int idx = int((bits >> (i * 3)) & 7); out[i][3] = uint8_t(a[idx]); } } enum Fmt { F_NONE, F_DXT1, F_DXT3, F_DXT5, F_RGB }; bool valid_mask(uint32_t mask, uint32_t bits) { if (!mask || (bits < 32 && (mask >> bits))) return false; while (!(mask & 1)) mask >>= 1; return (mask & (mask + 1)) == 0; // contiguous channel bits } uint8_t channel(uint32_t pixel, uint32_t mask) { if (!mask) return 255; while (!(mask & 1)) { mask >>= 1; pixel >>= 1; } return uint8_t((uint64_t(pixel & mask) * 255 + mask / 2) / mask); } Image decode(const uint8_t* d, size_t len) { Image img; if (len < 128 || std::memcmp(d, "DDS ", 4) != 0) return img; uint32_t hsize = rd_le32(d + 4); if (hsize != 124) return img; uint32_t h = rd_le32(d + 12); uint32_t w = rd_le32(d + 16); uint32_t pf_flags = rd_le32(d + 80); const uint8_t* fourcc = d + 84; uint32_t rgb_bitcount = rd_le32(d + 88); Fmt fmt = F_NONE; if (pf_flags & 0x4) { // DDPF_FOURCC if (!std::memcmp(fourcc, "DXT1", 4)) fmt = F_DXT1; else if (!std::memcmp(fourcc, "DXT3", 4)) fmt = F_DXT3; else if (!std::memcmp(fourcc, "DXT5", 4)) fmt = F_DXT5; } else if ((pf_flags & 0x40) && (rgb_bitcount == 16 || rgb_bitcount == 24 || rgb_bitcount == 32)) { fmt = F_RGB; } if (fmt == F_NONE || w == 0 || h == 0 || w > 8192 || h > 8192) return img; const uint8_t* src = d + 128; size_t avail = len - 128; img.w = uint16_t(w); img.h = uint16_t(h); img.rgba.assign(size_t(w) * h * 4, 0); if (fmt == F_RGB) { const uint32_t r = rd_le32(d + 92), g = rd_le32(d + 96), b = rd_le32(d + 100); const uint32_t a = (pf_flags & 1) ? rd_le32(d + 104) : 0; if (!valid_mask(r, rgb_bitcount) || !valid_mask(g, rgb_bitcount) || !valid_mask(b, rgb_bitcount) || (a && !valid_mask(a, rgb_bitcount)) || ((pf_flags & 1) && !a) || (r & g) || (r & b) || (g & b) || (a & (r | g | b))) return {}; const size_t bytes = rgb_bitcount / 8, row_bytes = size_t(w) * bytes; const size_t pitch = (rd_le32(d + 8) & 8) ? rd_le32(d + 20) : row_bytes; if (pitch < row_bytes || avail < row_bytes || pitch > avail || (h - 1) > (avail - row_bytes) / pitch) return {}; for (size_t y = 0; y < h; ++y) { for (size_t x = 0; x < w; ++x) { uint32_t pixel = 0; for (size_t k = 0; k < bytes; ++k) pixel |= uint32_t(src[y * pitch + x * bytes + k]) << (8 * k); auto* out = &img.rgba[(y * w + x) * 4]; out[0] = channel(pixel, r); out[1] = channel(pixel, g); out[2] = channel(pixel, b); out[3] = channel(pixel, a); } } img.format = rgb_bitcount == 32 && r == 0xff0000 && b == 0xff ? "BGRA8" : "RGB_MASKED"; return img; } const int block_bytes = (fmt == F_DXT1) ? 8 : 16; const size_t bx = (w + 3) / 4, by = (h + 3) / 4; if (avail < bx * by * block_bytes) { img = Image{}; return img; } for (size_t byi = 0; byi < by; ++byi) { for (size_t bxi = 0; bxi < bx; ++bxi) { const uint8_t* blk = src + (byi * bx + bxi) * block_bytes; uint8_t px[16][4]; if (fmt == F_DXT1) { decode_color_block(blk, px, /*dxt1_alpha=*/true); } else { decode_color_block(blk + 8, px, /*dxt1_alpha=*/false); if (fmt == F_DXT3) decode_dxt3_alpha(blk, px); else decode_dxt5_alpha(blk, px); } for (int py = 0; py < 4; ++py) { size_t y = byi * 4 + py; if (y >= h) break; for (int pxx = 0; pxx < 4; ++pxx) { size_t x = bxi * 4 + pxx; if (x >= w) break; uint8_t* o = &img.rgba[(y * w + x) * 4]; const uint8_t* s = px[py * 4 + pxx]; o[0] = s[0]; o[1] = s[1]; o[2] = s[2]; o[3] = s[3]; } } } } img.format = (fmt == F_DXT1) ? "DXT1" : (fmt == F_DXT3) ? "DXT3" : "DXT5"; return img; } } // namespace Image load_dds(const uint8_t* bytes, size_t len) { return decode(bytes, len); } Image load_dds_path(const char* path) { FILE* f = std::fopen(path, "rb"); if (!f) return {}; std::fseek(f, 0, SEEK_END); long n = std::ftell(f); std::fseek(f, 0, SEEK_SET); std::vector buf(n > 0 ? size_t(n) : 0); size_t rd = buf.empty() ? 0 : std::fread(buf.data(), 1, buf.size(), f); std::fclose(f); if (rd != buf.size()) return {}; return decode(buf.data(), buf.size()); } } // namespace mtgodot