{ "reference": "../../Client/Eternexus/root/uicharacter.py", "reference_sha256": "2d280ebaa75d11c7645076c24c69c13d37690855d283c9dce7c205e4cc489587", "priority": "P3", "contracts": [], "functions": { "unsigned32": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:unsigned32" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__init__": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__init__" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__del__": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__del__" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__Initialize": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__Initialize" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.Show": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.Show" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__LoadScript": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__LoadScript" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__BindObject": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__BindObject" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__SetSkillSlotEvent": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__SetSkillSlotEvent" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__SetEmotionSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__SetEmotionSlot" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__SelectEmotion": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__SelectEmotion" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__ClickEmotionSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__ClickEmotionSlot" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.ActEmotion": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.ActEmotion" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__OverInEmotion": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__OverInEmotion" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__OverOutEmotion": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__OverOutEmotion" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__BindEvent": { 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"status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.Close" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.SetSkillToolTip": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.SetSkillToolTip" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__OnClickStatusPlusButton": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__OnClickStatusPlusButton" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__OnClickStatusMinusButton": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__OnClickStatusMinusButton" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__OnClickTabButton": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__OnClickTabButton" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.SetState": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.SetState" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.GetState": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.GetState" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__GetTotalAtkText": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__GetTotalAtkText" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__GetTotalMagAtkText": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__GetTotalMagAtkText" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__GetTotalDefText": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__GetTotalDefText" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.RefreshStatus": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.RefreshStatus" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__RefreshStatusPlusButtonList": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__RefreshStatusPlusButtonList" ], "evidence": [ 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CEterPackManager" ] }, "CharacterWindow.HideStatusPlusButtonList": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.HideStatusPlusButtonList" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.SelectSkill": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.SelectSkill" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.SelectEmptySlot": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.SelectEmptySlot" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython 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root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__OverInStatMinusButton": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__OverInStatMinusButton" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__OverOutStatMinusButton": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__OverOutStatMinusButton" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__OverInStatButton": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__OverInStatButton" ], "evidence": [ 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"CharacterWindow.__RefreshSkillPlusButton": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__RefreshSkillPlusButton" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.RefreshSkillPlusButtonList": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.RefreshSkillPlusButtonList" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.RefreshSkillPlusPointLabel": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.RefreshSkillPlusPointLabel" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", 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40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.OnActivateSkill": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.OnActivateSkill" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.OnDeactivateSkill": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.OnDeactivateSkill" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__ShowJobToolTip": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__ShowJobToolTip" ], "evidence": [ 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"CharacterWindow.__SetSkillGroupName": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__SetSkillGroupName" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__SetSkillSlotData": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__SetSkillSlotData" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__SelectSkillGroup": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__SelectSkillGroup" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__CanUseSkillNow": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__CanUseSkillNow" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__CanUseHorseSkill": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__CanUseHorseSkill" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__IsChangedHorseRidingSkillLevel": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__IsChangedHorseRidingSkillLevel" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__GetRealSkillSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__GetRealSkillSlot" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__GetETCSkillRealSlotIndex": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__GetETCSkillRealSlotIndex" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__RealSkillSlotToSourceSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__RealSkillSlotToSourceSlot" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.__GetSkillGradeFromSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.__GetSkillGradeFromSlot" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.SelectSkillGroup": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.SelectSkillGroup" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CharacterWindow.OnQuestScroll": { "status": "RUN_AS_IS", "impl": [ "pack://uicharacter.py:CharacterWindow.OnQuestScroll" ], "evidence": [ "script/verify_root_pack.py: uicharacter.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] } } }