// .msenv(首行 `ScriptType EnvrionmentData` —— 原格式拼写错误,照收)。 // 文本,`Group NAME { ... }` + `List NAME { ... }`(匿名 rgba 行)。SHINSOO §5.5。 // 真值:ETC/ymir work/environment/*.msenv 实测 + EterLib 环境类。W5 用。 #pragma once #include #include #include namespace fmt { using Rgba = std::array; using Vec3f = std::array; using Vec2f = std::array; struct EnvDirLight { Vec3f direction{{0, 0, 0}}; bool bg_enable = false, ch_enable = false; Rgba bg_diffuse{{1, 1, 1, 1}}, bg_ambient{{0, 0, 0, 1}}; Rgba ch_diffuse{{1, 1, 1, 1}}, ch_ambient{{0, 0, 0, 1}}; }; struct EnvMaterial { Rgba diffuse{{1, 1, 1, 1}}, ambient{{1, 1, 1, 1}}, emissive{{0, 0, 0, 1}}; }; struct EnvFog { // 两种写法:老版 `Enable`/`NearDistance`/`FarDistance`;A1 实盘用 `foglevel`(0=关,>0=开)。 bool enable = false; // Enable != 0 || fog_level > 0 int fog_level = 0; // foglevel float near_distance = 0, far_distance = 0; Rgba color{{1, 1, 1, 1}}; }; struct EnvSkyBox { Vec3f scale{{1, 1, 1}}; int gradient_level_upper = 0, gradient_level_lower = 0; Vec2f cloud_scale{{1, 1}}, cloud_texture_scale{{1, 1}}, cloud_speed{{0, 0}}; float cloud_height = 0; std::string cloud_texture; std::vector cloud_color; // List CloudColor std::vector gradient; // List Gradient(成对 = 一段渐变的上下色) }; struct EnvLensFlare { bool enable = false, main_flare_enable = false; Rgba brightness_color{{1, 1, 1, 1}}; float max_brightness = 0, main_flare_size = 0; std::string main_flare_texture; }; struct Environment { std::string script_type; // "EnvrionmentData" float script_version = 0; EnvDirLight dir_light; EnvMaterial material; EnvFog fog; EnvSkyBox sky; EnvLensFlare lens_flare; }; bool parse_environment(const std::string& text, Environment& out, std::string* err); bool parse_environment_file(const std::string& path, Environment& out, std::string* err); } // namespace fmt