// Stand-in for the 40250 logic unit GameLib/FlyingObjectManager.cpp, not ported yet: the platform_stub.py skeleton of its // header, so the units that call it (批次 2V1, the network slice) link. Delete this file in the commit // that ports the unit into port/ (docs/PORT-PLAN.md 2V1). #include "GameLib/StdAfx.h" #include "GameLib/FlyingObjectManager.h" #include "../../PlatformStub.h" CFlyingManager::CFlyingManager() { MT_PLATFORM_STUB(); } CFlyingManager::~CFlyingManager() { MT_PLATFORM_STUB(); } auto CFlyingManager::Destroy() -> void { MT_PLATFORM_STUB(); } auto CFlyingManager::DeleteAllInstances() -> void { MT_PLATFORM_STUB(); } auto CFlyingManager::RegisterFlyingData(const char *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CFlyingManager::RegisterFlyingData(const char *, DWORD &) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CFlyingManager::CreateFlyingInstanceFlyTarget(const DWORD, const D3DXVECTOR3 &, const CFlyTarget &, bool) -> CFlyingInstance * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CFlyingManager::Update() -> void { MT_PLATFORM_STUB(); } auto CFlyingManager::Render() -> void { MT_PLATFORM_STUB(); } auto CFlyingManager::RegisterIndexedFlyData(DWORD, BYTE, const char *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CFlyingManager::CreateIndexedFly(DWORD, CActorInstance *, CActorInstance *) -> void { MT_PLATFORM_STUB(); } auto CFlyingManager::__DestroyFlyingInstanceList() -> void { MT_PLATFORM_STUB(); } auto CFlyingManager::__DestroyFlyingDataMap() -> void { MT_PLATFORM_STUB(); }