{ "reference": "GameLib/PhysicsObject.cpp", "reference_sha256": "8855922dc447b61dff9d860110d637b9ab9154b3c0a0142b74de3e2c61f56a0b", "priority": "P4", "contracts": [], "functions": { "CPhysicsObject::Update": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Update" ] }, "CPhysicsObject::Accumulate": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Accumulate" ] }, "CPhysicsObject::IncreaseExternalForce": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::IncreaseExternalForce" ] }, "CPhysicsObject::SetLastPosition": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetLastPosition" ] }, "CPhysicsObject::GetLastPosition": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetLastPosition" ] }, "CPhysicsObject::SetDirection": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetDirection" ] }, "CPhysicsObject::GetXMovement": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetXMovement" ] }, "CPhysicsObject::GetYMovement": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetYMovement" ] }, "CPhysicsObject::isBlending": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::isBlending" ] }, "CPhysicsObject::Initialize": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Initialize" ] }, "CPhysicsObject::CPhysicsObject": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::CPhysicsObject" ] }, "CPhysicsObject::~CPhysicsObject": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::~CPhysicsObject" ] } } }