// Generated by .agents/skills/metin2-40250-parity-audit/scripts/stub_constants.py; do not edit. // The module constants of the 2V0 stub modules (GameplayModules.cpp), copied from each 40250 // module's init function with the preprocessor lines around them. #include "UserInterface/StdAfx.h" #include "UserInterface/ServerStateChecker.h" #include "UserInterface/PythonSystem.h" #include "UserInterface/PythonBackground.h" #include "EterLib/StateManager.h" #include "GameLib/MapOutdoor.h" #include "UserInterface/PythonChat.h" #include "UserInterface/PythonItem.h" #include "GameLib/ItemManager.h" #include "UserInterface/PythonCharacterManager.h" #include "UserInterface/PythonNonPlayer.h" #include "UserInterface/InstanceBase.h" #include "GameLib/RaceManager.h" #include "EffectLib/EffectManager.h" #include "UserInterface/PythonEventManager.h" #include "UserInterface/PythonNetworkStream.h" #include "GameLib/GameEventManager.h" #include "UserInterface/PythonExchange.h" #include "GameLib/FlyingObjectManager.h" #include "UserInterface/PythonGuild.h" #include "UserInterface/AbstractPlayer.h" #include "UserInterface/MarkManager.h" #include "UserInterface/PythonIME.h" #include "UserInterface/PythonApplication.h" #include "UserInterface/AbstractApplication.h" #include "UserInterface/PythonMessenger.h" #include "UserInterface/PythonMiniMap.h" #include "UserInterface/PythonPlayer.h" #include "EterLib/Profiler.h" #include "UserInterface/PythonQuest.h" #include "UserInterface/PythonSafeBox.h" #include "UserInterface/PythonShop.h" #include "UserInterface/PythonSkill.h" #include "EterBase/Poly/Poly.h" #include "EterPack/EterPackManager.h" #include "UserInterface/PythonTextTail.h" // 40250 UserInterface/ServerStateCheckerModule.cpp void AddStubConstants_ServerStateChecker(PyObject* poModule) { (void) poModule; } // 40250 UserInterface/PythonBackgroundModule.cpp void AddStubConstants_background(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "PART_SKY", CMapOutdoor::PART_SKY); PyModule_AddIntConstant(poModule, "PART_TREE", CMapOutdoor::PART_TREE); PyModule_AddIntConstant(poModule, "PART_CLOUD", CMapOutdoor::PART_CLOUD); PyModule_AddIntConstant(poModule, "PART_WATER", CMapOutdoor::PART_WATER); PyModule_AddIntConstant(poModule, "PART_OBJECT", CMapOutdoor::PART_OBJECT); PyModule_AddIntConstant(poModule, "PART_TERRAIN", CMapOutdoor::PART_TERRAIN); PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_DEFAULT", CSkyObject::SKY_RENDER_MODE_DEFAULT); PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_DIFFUSE", CSkyObject::SKY_RENDER_MODE_DIFFUSE); PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_TEXTURE", CSkyObject::SKY_RENDER_MODE_TEXTURE); PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_MODULATE", CSkyObject::SKY_RENDER_MODE_MODULATE); PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_MODULATE2X", CSkyObject::SKY_RENDER_MODE_MODULATE2X); PyModule_AddIntConstant(poModule, "SKY_RENDER_MODE_MODULATE4X", CSkyObject::SKY_RENDER_MODE_MODULATE4X); PyModule_AddIntConstant(poModule, "SHADOW_NONE", CPythonBackground::SHADOW_NONE); PyModule_AddIntConstant(poModule, "SHADOW_GROUND", CPythonBackground::SHADOW_GROUND); PyModule_AddIntConstant(poModule, "SHADOW_GROUND_AND_SOLO", CPythonBackground::SHADOW_GROUND_AND_SOLO); PyModule_AddIntConstant(poModule, "SHADOW_ALL", CPythonBackground::SHADOW_ALL); PyModule_AddIntConstant(poModule, "SHADOW_ALL_HIGH", CPythonBackground::SHADOW_ALL_HIGH); PyModule_AddIntConstant(poModule, "SHADOW_ALL_MAX", CPythonBackground::SHADOW_ALL_MAX); PyModule_AddIntConstant(poModule, "DISTANCE0", CPythonBackground::DISTANCE0); PyModule_AddIntConstant(poModule, "DISTANCE1", CPythonBackground::DISTANCE1); PyModule_AddIntConstant(poModule, "DISTANCE2", CPythonBackground::DISTANCE2); PyModule_AddIntConstant(poModule, "DISTANCE3", CPythonBackground::DISTANCE3); PyModule_AddIntConstant(poModule, "DISTANCE4", CPythonBackground::DISTANCE4); PyModule_AddIntConstant(poModule, "DISTANCE_SORT", CMapOutdoor::DISTANCE_SORT); PyModule_AddIntConstant(poModule, "TEXTURE_SORT", CMapOutdoor::TEXTURE_SORT); } // 40250 UserInterface/PythonEffectModule.cpp enum { FLY_NONE, FLY_EXP, FLY_HP_MEDIUM, FLY_HP_BIG, FLY_SP_SMALL, FLY_SP_MEDIUM, FLY_SP_BIG, FLY_FIREWORK1, FLY_FIREWORK2, FLY_FIREWORK3, FLY_FIREWORK4, FLY_FIREWORK5, FLY_FIREWORK6, FLY_FIREWORK_XMAS, FLY_CHAIN_LIGHTNING, FLY_HP_SMALL, FLY_SKILL_MUYEONG, }; // 40250 UserInterface/PythonEffectModule.cpp void AddStubConstants_effect(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "INDEX_FLY_TYPE_NORMAL", CFlyingManager::INDEX_FLY_TYPE_NORMAL); PyModule_AddIntConstant(poModule, "INDEX_FLY_TYPE_FIRE_CRACKER", CFlyingManager::INDEX_FLY_TYPE_FIRE_CRACKER); PyModule_AddIntConstant(poModule, "INDEX_FLY_TYPE_AUTO_FIRE", CFlyingManager::INDEX_FLY_TYPE_AUTO_FIRE); PyModule_AddIntConstant(poModule, "FLY_NONE", FLY_NONE); PyModule_AddIntConstant(poModule, "FLY_EXP", FLY_EXP); PyModule_AddIntConstant(poModule, "FLY_HP_MEDIUM", FLY_HP_MEDIUM); PyModule_AddIntConstant(poModule, "FLY_HP_BIG", FLY_HP_BIG); PyModule_AddIntConstant(poModule, "FLY_SP_SMALL", FLY_SP_SMALL); PyModule_AddIntConstant(poModule, "FLY_SP_MEDIUM", FLY_SP_MEDIUM); PyModule_AddIntConstant(poModule, "FLY_SP_BIG", FLY_SP_BIG); PyModule_AddIntConstant(poModule, "FLY_FIREWORK1", FLY_FIREWORK1); PyModule_AddIntConstant(poModule, "FLY_FIREWORK2", FLY_FIREWORK2); PyModule_AddIntConstant(poModule, "FLY_FIREWORK3", FLY_FIREWORK3); PyModule_AddIntConstant(poModule, "FLY_FIREWORK4", FLY_FIREWORK4); PyModule_AddIntConstant(poModule, "FLY_FIREWORK5", FLY_FIREWORK5); PyModule_AddIntConstant(poModule, "FLY_FIREWORK6", FLY_FIREWORK6); PyModule_AddIntConstant(poModule, "FLY_FIREWORK_XMAS", FLY_FIREWORK_XMAS); PyModule_AddIntConstant(poModule, "FLY_CHAIN_LIGHTNING", FLY_CHAIN_LIGHTNING); PyModule_AddIntConstant(poModule, "FLY_HP_SMALL", FLY_HP_SMALL); PyModule_AddIntConstant(poModule, "FLY_SKILL_MUYEONG", FLY_SKILL_MUYEONG); } // 40250 UserInterface/PythonEventManagerMoudle.cpp void AddStubConstants_event(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "BOX_VISIBLE_LINE_COUNT", CPythonEventManager::BOX_VISIBLE_LINE_COUNT); PyModule_AddIntConstant(poModule, "BUTTON_TYPE_NEXT", CPythonEventManager::BUTTON_TYPE_NEXT); PyModule_AddIntConstant(poModule, "BUTTON_TYPE_DONE", CPythonEventManager::BUTTON_TYPE_DONE); PyModule_AddIntConstant(poModule, "BUTTON_TYPE_CANCEL", CPythonEventManager::BUTTON_TYPE_CANCEL); } // 40250 UserInterface/PythonGameEventManagerModule.cpp void AddStubConstants_eventMgr(PyObject* poModule) { (void) poModule; } // 40250 UserInterface/PythonExchangeModule.cpp void AddStubConstants_exchange(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "EXCHANGE_ITEM_MAX_NUM", CPythonExchange::EXCHANGE_ITEM_MAX_NUM); } // 40250 UserInterface/PythonFlyModule.cpp void AddStubConstants_fly(PyObject* poModule) { (void) poModule; } // 40250 UserInterface/PythonGuild.cpp void AddStubConstants_guild(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "AUTH_ADD_MEMBER", GUILD_AUTH_ADD_MEMBER); PyModule_AddIntConstant(poModule, "AUTH_REMOVE_MEMBER", GUILD_AUTH_REMOVE_MEMBER); PyModule_AddIntConstant(poModule, "AUTH_NOTICE", GUILD_AUTH_NOTICE); PyModule_AddIntConstant(poModule, "AUTH_SKILL", GUILD_AUTH_SKILL); PyModule_AddIntConstant(poModule, "ENEMY_GUILD_SLOT_MAX_COUNT", CPythonGuild::ENEMY_GUILD_SLOT_MAX_COUNT); } // 40250 UserInterface/PythonIMEModule.cpp void AddStubConstants_ime(PyObject* poModule) { (void) poModule; } // 40250 UserInterface/PythonItemModule.cpp void AddStubConstants_item(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "USESOUND_ACCESSORY", CPythonItem::USESOUND_ACCESSORY); PyModule_AddIntConstant(poModule, "USESOUND_ARMOR", CPythonItem::USESOUND_ARMOR); PyModule_AddIntConstant(poModule, "USESOUND_BOW", CPythonItem::USESOUND_BOW); PyModule_AddIntConstant(poModule, "USESOUND_DEFAULT", CPythonItem::USESOUND_DEFAULT); PyModule_AddIntConstant(poModule, "USESOUND_WEAPON", CPythonItem::USESOUND_WEAPON); PyModule_AddIntConstant(poModule, "USESOUND_POTION", CPythonItem::USESOUND_POTION); PyModule_AddIntConstant(poModule, "USESOUND_PORTAL", CPythonItem::USESOUND_PORTAL); PyModule_AddIntConstant(poModule, "DROPSOUND_ACCESSORY", CPythonItem::DROPSOUND_ACCESSORY); PyModule_AddIntConstant(poModule, "DROPSOUND_ARMOR", CPythonItem::DROPSOUND_ARMOR); PyModule_AddIntConstant(poModule, "DROPSOUND_BOW", CPythonItem::DROPSOUND_BOW); PyModule_AddIntConstant(poModule, "DROPSOUND_DEFAULT", CPythonItem::DROPSOUND_DEFAULT); PyModule_AddIntConstant(poModule, "DROPSOUND_WEAPON", CPythonItem::DROPSOUND_WEAPON); PyModule_AddIntConstant(poModule, "EQUIPMENT_COUNT", c_Equipment_Count); PyModule_AddIntConstant(poModule, "EQUIPMENT_HEAD", c_Equipment_Head); PyModule_AddIntConstant(poModule, "EQUIPMENT_BODY", c_Equipment_Body); PyModule_AddIntConstant(poModule, "EQUIPMENT_WEAPON", c_Equipment_Weapon); PyModule_AddIntConstant(poModule, "EQUIPMENT_WRIST", c_Equipment_Wrist); PyModule_AddIntConstant(poModule, "EQUIPMENT_SHOES", c_Equipment_Shoes); PyModule_AddIntConstant(poModule, "EQUIPMENT_NECK", c_Equipment_Neck); PyModule_AddIntConstant(poModule, "EQUIPMENT_EAR", c_Equipment_Ear); PyModule_AddIntConstant(poModule, "EQUIPMENT_UNIQUE1", c_Equipment_Unique1); PyModule_AddIntConstant(poModule, "EQUIPMENT_UNIQUE2", c_Equipment_Unique2); PyModule_AddIntConstant(poModule, "EQUIPMENT_ARROW", c_Equipment_Arrow); #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM PyModule_AddIntConstant(poModule, "EQUIPMENT_RING1", c_Equipment_Ring1); PyModule_AddIntConstant(poModule, "EQUIPMENT_RING2", c_Equipment_Ring2); PyModule_AddIntConstant(poModule, "EQUIPMENT_BELT", c_Equipment_Belt); #endif PyModule_AddIntConstant(poModule, "ITEM_TYPE_NONE", CItemData::ITEM_TYPE_NONE); PyModule_AddIntConstant(poModule, "ITEM_TYPE_WEAPON", CItemData::ITEM_TYPE_WEAPON); PyModule_AddIntConstant(poModule, "ITEM_TYPE_ARMOR", CItemData::ITEM_TYPE_ARMOR); PyModule_AddIntConstant(poModule, "ITEM_TYPE_USE", CItemData::ITEM_TYPE_USE); PyModule_AddIntConstant(poModule, "ITEM_TYPE_AUTOUSE", CItemData::ITEM_TYPE_AUTOUSE); PyModule_AddIntConstant(poModule, "ITEM_TYPE_MATERIAL", CItemData::ITEM_TYPE_MATERIAL); PyModule_AddIntConstant(poModule, "ITEM_TYPE_SPECIAL", CItemData::ITEM_TYPE_SPECIAL); PyModule_AddIntConstant(poModule, "ITEM_TYPE_TOOL", CItemData::ITEM_TYPE_TOOL); PyModule_AddIntConstant(poModule, "ITEM_TYPE_LOTTERY", CItemData::ITEM_TYPE_LOTTERY); PyModule_AddIntConstant(poModule, "ITEM_TYPE_ELK", CItemData::ITEM_TYPE_ELK); PyModule_AddIntConstant(poModule, "ITEM_TYPE_METIN", CItemData::ITEM_TYPE_METIN); PyModule_AddIntConstant(poModule, "ITEM_TYPE_CONTAINER", CItemData::ITEM_TYPE_CONTAINER); PyModule_AddIntConstant(poModule, "ITEM_TYPE_FISH", CItemData::ITEM_TYPE_FISH); PyModule_AddIntConstant(poModule, "ITEM_TYPE_ROD", CItemData::ITEM_TYPE_ROD); PyModule_AddIntConstant(poModule, "ITEM_TYPE_RESOURCE", CItemData::ITEM_TYPE_RESOURCE); PyModule_AddIntConstant(poModule, "ITEM_TYPE_CAMPFIRE", CItemData::ITEM_TYPE_CAMPFIRE); PyModule_AddIntConstant(poModule, "ITEM_TYPE_UNIQUE", CItemData::ITEM_TYPE_UNIQUE); PyModule_AddIntConstant(poModule, "ITEM_TYPE_SKILLBOOK", CItemData::ITEM_TYPE_SKILLBOOK); PyModule_AddIntConstant(poModule, "ITEM_TYPE_QUEST", CItemData::ITEM_TYPE_QUEST); PyModule_AddIntConstant(poModule, "ITEM_TYPE_POLYMORPH", CItemData::ITEM_TYPE_POLYMORPH); PyModule_AddIntConstant(poModule, "ITEM_TYPE_TREASURE_BOX", CItemData::ITEM_TYPE_TREASURE_BOX); PyModule_AddIntConstant(poModule, "ITEM_TYPE_TREASURE_KEY", CItemData::ITEM_TYPE_TREASURE_KEY); PyModule_AddIntConstant(poModule, "ITEM_TYPE_PICK", CItemData::ITEM_TYPE_PICK); PyModule_AddIntConstant(poModule, "ITEM_TYPE_BLEND", CItemData::ITEM_TYPE_BLEND); PyModule_AddIntConstant(poModule, "ITEM_TYPE_DS", CItemData::ITEM_TYPE_DS); PyModule_AddIntConstant(poModule, "ITEM_TYPE_SPECIAL_DS", CItemData::ITEM_TYPE_SPECIAL_DS); PyModule_AddIntConstant(poModule, "ITEM_TYPE_RING", CItemData::ITEM_TYPE_RING); PyModule_AddIntConstant(poModule, "ITEM_TYPE_BELT", CItemData::ITEM_TYPE_BELT); #ifdef ENABLE_COSTUME_SYSTEM PyModule_AddIntConstant(poModule, "ITEM_TYPE_COSTUME", CItemData::ITEM_TYPE_COSTUME); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_BODY", CItemData::COSTUME_BODY); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_START", c_Costume_Slot_Start); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_COUNT", c_Costume_Slot_Count); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_BODY", c_Costume_Slot_Body); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_END", c_Costume_Slot_End); #endif #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_START", c_Belt_Inventory_Slot_Start); PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_COUNT", c_Belt_Inventory_Slot_Count); PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_END", c_Belt_Inventory_Slot_End); #endif PyModule_AddIntConstant(poModule, "WEAPON_SWORD", CItemData::WEAPON_SWORD); PyModule_AddIntConstant(poModule, "WEAPON_DAGGER", CItemData::WEAPON_DAGGER); PyModule_AddIntConstant(poModule, "WEAPON_BOW", CItemData::WEAPON_BOW); PyModule_AddIntConstant(poModule, "WEAPON_TWO_HANDED", CItemData::WEAPON_TWO_HANDED); PyModule_AddIntConstant(poModule, "WEAPON_BELL", CItemData::WEAPON_BELL); PyModule_AddIntConstant(poModule, "WEAPON_FAN", CItemData::WEAPON_FAN); PyModule_AddIntConstant(poModule, "WEAPON_ARROW", CItemData::WEAPON_ARROW); PyModule_AddIntConstant(poModule, "WEAPON_NUM_TYPES", CItemData::WEAPON_NUM_TYPES); PyModule_AddIntConstant(poModule, "USE_POTION", CItemData::USE_POTION); PyModule_AddIntConstant(poModule, "USE_TALISMAN", CItemData::USE_TALISMAN); PyModule_AddIntConstant(poModule, "USE_TUNING", CItemData::USE_TUNING); PyModule_AddIntConstant(poModule, "USE_MOVE", CItemData::USE_MOVE); PyModule_AddIntConstant(poModule, "USE_TREASURE_BOX", CItemData::USE_TREASURE_BOX); PyModule_AddIntConstant(poModule, "USE_MONEYBAG", CItemData::USE_MONEYBAG); PyModule_AddIntConstant(poModule, "USE_BAIT", CItemData::USE_BAIT); PyModule_AddIntConstant(poModule, "USE_ABILITY_UP", CItemData::USE_ABILITY_UP); PyModule_AddIntConstant(poModule, "USE_AFFECT", CItemData::USE_AFFECT); PyModule_AddIntConstant(poModule, "USE_CREATE_STONE", CItemData::USE_CREATE_STONE); PyModule_AddIntConstant(poModule, "USE_SPECIAL", CItemData::USE_SPECIAL); PyModule_AddIntConstant(poModule, "USE_POTION_NODELAY", CItemData::USE_POTION_NODELAY); PyModule_AddIntConstant(poModule, "USE_CLEAR", CItemData::USE_CLEAR); PyModule_AddIntConstant(poModule, "USE_INVISIBILITY", CItemData::USE_INVISIBILITY); PyModule_AddIntConstant(poModule, "USE_DETACHMENT", CItemData::USE_DETACHMENT); PyModule_AddIntConstant(poModule, "USE_TIME_CHARGE_PER", CItemData::USE_TIME_CHARGE_PER); PyModule_AddIntConstant(poModule, "USE_TIME_CHARGE_FIX", CItemData::USE_TIME_CHARGE_FIX); PyModule_AddIntConstant(poModule, "MATERIAL_DS_REFINE_NORMAL", CItemData::MATERIAL_DS_REFINE_NORMAL); PyModule_AddIntConstant(poModule, "MATERIAL_DS_REFINE_BLESSED", CItemData::MATERIAL_DS_REFINE_BLESSED); PyModule_AddIntConstant(poModule, "MATERIAL_DS_REFINE_HOLLY", CItemData::MATERIAL_DS_REFINE_HOLLY); PyModule_AddIntConstant(poModule, "METIN_NORMAL", CItemData::METIN_NORMAL); PyModule_AddIntConstant(poModule, "METIN_GOLD", CItemData::METIN_GOLD); PyModule_AddIntConstant(poModule, "LIMIT_NONE", CItemData::LIMIT_NONE); PyModule_AddIntConstant(poModule, "LIMIT_LEVEL", CItemData::LIMIT_LEVEL); PyModule_AddIntConstant(poModule, "LIMIT_STR", CItemData::LIMIT_STR); PyModule_AddIntConstant(poModule, "LIMIT_DEX", CItemData::LIMIT_DEX); PyModule_AddIntConstant(poModule, "LIMIT_INT", CItemData::LIMIT_INT); PyModule_AddIntConstant(poModule, "LIMIT_CON", CItemData::LIMIT_CON); PyModule_AddIntConstant(poModule, "LIMIT_PCBANG", CItemData::LIMIT_PCBANG); PyModule_AddIntConstant(poModule, "LIMIT_REAL_TIME", CItemData::LIMIT_REAL_TIME); PyModule_AddIntConstant(poModule, "LIMIT_REAL_TIME_START_FIRST_USE", CItemData::LIMIT_REAL_TIME_START_FIRST_USE); PyModule_AddIntConstant(poModule, "LIMIT_TIMER_BASED_ON_WEAR", CItemData::LIMIT_TIMER_BASED_ON_WEAR); PyModule_AddIntConstant(poModule, "LIMIT_TYPE_MAX_NUM", CItemData::LIMIT_MAX_NUM); PyModule_AddIntConstant(poModule, "LIMIT_MAX_NUM", CItemData::ITEM_LIMIT_MAX_NUM); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_FEMALE", CItemData::ITEM_ANTIFLAG_FEMALE); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_MALE", CItemData::ITEM_ANTIFLAG_MALE); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_WARRIOR", CItemData::ITEM_ANTIFLAG_WARRIOR); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_ASSASSIN", CItemData::ITEM_ANTIFLAG_ASSASSIN); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_SURA", CItemData::ITEM_ANTIFLAG_SURA); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_SHAMAN", CItemData::ITEM_ANTIFLAG_SHAMAN); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_GET", CItemData::ITEM_ANTIFLAG_GET); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_DROP", CItemData::ITEM_ANTIFLAG_DROP); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_SELL", CItemData::ITEM_ANTIFLAG_SELL); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_EMPIRE_A", CItemData::ITEM_ANTIFLAG_EMPIRE_A); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_EMPIRE_B", CItemData::ITEM_ANTIFLAG_EMPIRE_B); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_EMPIRE_R", CItemData::ITEM_ANTIFLAG_EMPIRE_R); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_SAVE", CItemData::ITEM_ANTIFLAG_SAVE); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_GIVE", CItemData::ITEM_ANTIFLAG_GIVE); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_PKDROP", CItemData::ITEM_ANTIFLAG_PKDROP); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_STACK", CItemData::ITEM_ANTIFLAG_STACK); PyModule_AddIntConstant(poModule, "ITEM_ANTIFLAG_MYSHOP", CItemData::ITEM_ANTIFLAG_MYSHOP); PyModule_AddIntConstant(poModule, "ITEM_FLAG_RARE", CItemData::ITEM_FLAG_RARE); PyModule_AddIntConstant(poModule, "ITEM_FLAG_UNIQUE", CItemData::ITEM_FLAG_UNIQUE); PyModule_AddIntConstant(poModule, "ITEM_FLAG_CONFIRM_WHEN_USE", CItemData::ITEM_FLAG_CONFIRM_WHEN_USE); PyModule_AddIntConstant(poModule, "ANTIFLAG_FEMALE", CItemData::ITEM_ANTIFLAG_FEMALE); PyModule_AddIntConstant(poModule, "ANTIFLAG_MALE", CItemData::ITEM_ANTIFLAG_MALE); PyModule_AddIntConstant(poModule, "ANTIFLAG_WARRIOR", CItemData::ITEM_ANTIFLAG_WARRIOR); PyModule_AddIntConstant(poModule, "ANTIFLAG_ASSASSIN", CItemData::ITEM_ANTIFLAG_ASSASSIN); PyModule_AddIntConstant(poModule, "ANTIFLAG_SURA", CItemData::ITEM_ANTIFLAG_SURA); PyModule_AddIntConstant(poModule, "ANTIFLAG_SHAMAN", CItemData::ITEM_ANTIFLAG_SHAMAN); PyModule_AddIntConstant(poModule, "ANTIFLAG_GET", CItemData::ITEM_ANTIFLAG_GET); PyModule_AddIntConstant(poModule, "ANTIFLAG_DROP", CItemData::ITEM_ANTIFLAG_DROP); PyModule_AddIntConstant(poModule, "ANTIFLAG_SELL", CItemData::ITEM_ANTIFLAG_SELL); PyModule_AddIntConstant(poModule, "ANTIFLAG_EMPIRE_A", CItemData::ITEM_ANTIFLAG_EMPIRE_A); PyModule_AddIntConstant(poModule, "ANTIFLAG_EMPIRE_B", CItemData::ITEM_ANTIFLAG_EMPIRE_B); PyModule_AddIntConstant(poModule, "ANTIFLAG_EMPIRE_R", CItemData::ITEM_ANTIFLAG_EMPIRE_R); PyModule_AddIntConstant(poModule, "ANTIFLAG_SAVE", CItemData::ITEM_ANTIFLAG_SAVE); PyModule_AddIntConstant(poModule, "ANTIFLAG_GIVE", CItemData::ITEM_ANTIFLAG_GIVE); PyModule_AddIntConstant(poModule, "ANTIFLAG_PKDROP", CItemData::ITEM_ANTIFLAG_PKDROP); PyModule_AddIntConstant(poModule, "ANTIFLAG_STACK", CItemData::ITEM_ANTIFLAG_STACK); PyModule_AddIntConstant(poModule, "ANTIFLAG_MYSHOP", CItemData::ITEM_ANTIFLAG_MYSHOP); PyModule_AddIntConstant(poModule, "WEARABLE_BODY", CItemData::WEARABLE_BODY); PyModule_AddIntConstant(poModule, "WEARABLE_HEAD", CItemData::WEARABLE_HEAD); PyModule_AddIntConstant(poModule, "WEARABLE_FOOTS", CItemData::WEARABLE_FOOTS); PyModule_AddIntConstant(poModule, "WEARABLE_WRIST", CItemData::WEARABLE_WRIST); PyModule_AddIntConstant(poModule, "WEARABLE_WEAPON", CItemData::WEARABLE_WEAPON); PyModule_AddIntConstant(poModule, "WEARABLE_NECK", CItemData::WEARABLE_NECK); PyModule_AddIntConstant(poModule, "WEARABLE_EAR", CItemData::WEARABLE_EAR); PyModule_AddIntConstant(poModule, "WEARABLE_UNIQUE", CItemData::WEARABLE_UNIQUE); PyModule_AddIntConstant(poModule, "WEARABLE_SHIELD", CItemData::WEARABLE_SHIELD); PyModule_AddIntConstant(poModule, "WEARABLE_ARROW", CItemData::WEARABLE_ARROW); PyModule_AddIntConstant(poModule, "ARMOR_BODY", CItemData::ARMOR_BODY); PyModule_AddIntConstant(poModule, "ARMOR_HEAD", CItemData::ARMOR_HEAD); PyModule_AddIntConstant(poModule, "ARMOR_SHIELD", CItemData::ARMOR_SHIELD); PyModule_AddIntConstant(poModule, "ARMOR_WRIST", CItemData::ARMOR_WRIST); PyModule_AddIntConstant(poModule, "ARMOR_FOOTS", CItemData::ARMOR_FOOTS); PyModule_AddIntConstant(poModule, "ARMOR_NECK", CItemData::ARMOR_NECK); PyModule_AddIntConstant(poModule, "ARMOR_EAR", CItemData::ARMOR_EAR); PyModule_AddIntConstant(poModule, "ITEM_APPLY_MAX_NUM", CItemData::ITEM_APPLY_MAX_NUM); PyModule_AddIntConstant(poModule, "ITEM_SOCKET_MAX_NUM", CItemData::ITEM_SOCKET_MAX_NUM); PyModule_AddIntConstant(poModule, "APPLY_NONE", CItemData::APPLY_NONE); PyModule_AddIntConstant(poModule, "APPLY_STR", CItemData::APPLY_STR); PyModule_AddIntConstant(poModule, "APPLY_DEX", CItemData::APPLY_DEX); PyModule_AddIntConstant(poModule, "APPLY_CON", CItemData::APPLY_CON); PyModule_AddIntConstant(poModule, "APPLY_INT", CItemData::APPLY_INT); PyModule_AddIntConstant(poModule, "APPLY_MAX_HP", CItemData::APPLY_MAX_HP); PyModule_AddIntConstant(poModule, "APPLY_MAX_SP", CItemData::APPLY_MAX_SP); PyModule_AddIntConstant(poModule, "APPLY_HP_REGEN", CItemData::APPLY_HP_REGEN); PyModule_AddIntConstant(poModule, "APPLY_SP_REGEN", CItemData::APPLY_SP_REGEN); PyModule_AddIntConstant(poModule, "APPLY_DEF_GRADE_BONUS", CItemData::APPLY_DEF_GRADE_BONUS); PyModule_AddIntConstant(poModule, "APPLY_ATT_GRADE_BONUS", CItemData::APPLY_ATT_GRADE_BONUS); PyModule_AddIntConstant(poModule, "APPLY_ATT_SPEED", CItemData::APPLY_ATT_SPEED); PyModule_AddIntConstant(poModule, "APPLY_MOV_SPEED", CItemData::APPLY_MOV_SPEED); PyModule_AddIntConstant(poModule, "APPLY_CAST_SPEED", CItemData::APPLY_CAST_SPEED); PyModule_AddIntConstant(poModule, "APPLY_MAGIC_ATT_GRADE", CItemData::APPLY_MAGIC_ATT_GRADE); PyModule_AddIntConstant(poModule, "APPLY_MAGIC_DEF_GRADE", CItemData::APPLY_MAGIC_DEF_GRADE); PyModule_AddIntConstant(poModule, "APPLY_SKILL", CItemData::APPLY_SKILL); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ANIMAL", CItemData::APPLY_ATTBONUS_ANIMAL); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_UNDEAD", CItemData::APPLY_ATTBONUS_UNDEAD); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_DEVIL", CItemData::APPLY_ATTBONUS_DEVIL); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_HUMAN", CItemData::APPLY_ATTBONUS_HUMAN); PyModule_AddIntConstant(poModule, "APPLY_BOW_DISTANCE", CItemData::APPLY_BOW_DISTANCE); PyModule_AddIntConstant(poModule, "APPLY_RESIST_BOW", CItemData::APPLY_RESIST_BOW); PyModule_AddIntConstant(poModule, "APPLY_RESIST_FIRE", CItemData::APPLY_RESIST_FIRE); PyModule_AddIntConstant(poModule, "APPLY_RESIST_ELEC", CItemData::APPLY_RESIST_ELEC); PyModule_AddIntConstant(poModule, "APPLY_RESIST_MAGIC", CItemData::APPLY_RESIST_MAGIC); PyModule_AddIntConstant(poModule, "APPLY_POISON_PCT", CItemData::APPLY_POISON_PCT); PyModule_AddIntConstant(poModule, "APPLY_SLOW_PCT", CItemData::APPLY_SLOW_PCT); PyModule_AddIntConstant(poModule, "APPLY_STUN_PCT", CItemData::APPLY_STUN_PCT); PyModule_AddIntConstant(poModule, "APPLY_CRITICAL_PCT", CItemData::APPLY_CRITICAL_PCT); // n% 확률로 두배 타격 PyModule_AddIntConstant(poModule, "APPLY_PENETRATE_PCT", CItemData::APPLY_PENETRATE_PCT); // n% 확률로 적의 방어력 무시 PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ORC", CItemData::APPLY_ATTBONUS_ORC); // 웅귀에게 n% 추가 데미지 PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_MILGYO", CItemData::APPLY_ATTBONUS_MILGYO); // 밀교에게 n% 추가 데미지 PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_UNDEAD", CItemData::APPLY_ATTBONUS_UNDEAD); // 시체에게 n% 추가 데미지 PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_DEVIL", CItemData::APPLY_ATTBONUS_DEVIL); // 악마에게 n% 추가 데미지 PyModule_AddIntConstant(poModule, "APPLY_STEAL_HP", CItemData::APPLY_STEAL_HP); // n% 확률로 타격의 10% 를 생명력으로 흡수 PyModule_AddIntConstant(poModule, "APPLY_STEAL_SP", CItemData::APPLY_STEAL_SP); // n% 확률로 타격의 10% 를 정신력으로 흡수 PyModule_AddIntConstant(poModule, "APPLY_MANA_BURN_PCT", CItemData::APPLY_MANA_BURN_PCT); // n% 확률로 상대의 마나를 깎는다 PyModule_AddIntConstant(poModule, "APPLY_DAMAGE_SP_RECOVER", CItemData::APPLY_DAMAGE_SP_RECOVER); // n% 확률로 정신력 2 회복 PyModule_AddIntConstant(poModule, "APPLY_BLOCK", CItemData::APPLY_BLOCK); // n% 확률로 물리공격 완벽 방어 PyModule_AddIntConstant(poModule, "APPLY_DODGE", CItemData::APPLY_DODGE); // n% 확률로 물리공격 완벽 회피 PyModule_AddIntConstant(poModule, "APPLY_RESIST_SWORD", CItemData::APPLY_RESIST_SWORD); // 한손검에 의한 피해를 n% 감소 PyModule_AddIntConstant(poModule, "APPLY_RESIST_TWOHAND", CItemData::APPLY_RESIST_TWOHAND); // 양손검에 의한 피해를 n% 감소 PyModule_AddIntConstant(poModule, "APPLY_RESIST_DAGGER", CItemData::APPLY_RESIST_DAGGER); // 단도에 의한 피해를 n% 감소 PyModule_AddIntConstant(poModule, "APPLY_RESIST_BELL", CItemData::APPLY_RESIST_BELL); // 방울에 의한 피해를 n% 감소 PyModule_AddIntConstant(poModule, "APPLY_RESIST_FAN", CItemData::APPLY_RESIST_FAN); // 부채에 의한 피해를 n% 감소 PyModule_AddIntConstant(poModule, "APPLY_RESIST_WIND", CItemData::APPLY_RESIST_WIND); // 바람에 의한 피해를 n% 감소 PyModule_AddIntConstant(poModule, "APPLY_REFLECT_MELEE", CItemData::APPLY_REFLECT_MELEE); // 근접 타격 n% 를 적에게 되돌린다 PyModule_AddIntConstant(poModule, "APPLY_REFLECT_CURSE", CItemData::APPLY_REFLECT_CURSE); // 적이 나에게 저주 사용시 n% 확률로 되돌린다 PyModule_AddIntConstant(poModule, "APPLY_POISON_REDUCE", CItemData::APPLY_POISON_REDUCE); // 독에 의한 데미지 감소 PyModule_AddIntConstant(poModule, "APPLY_KILL_SP_RECOVER", CItemData::APPLY_KILL_SP_RECOVER); // 적을 죽였을때 n% 확률로 정신력 10 회복 PyModule_AddIntConstant(poModule, "APPLY_EXP_DOUBLE_BONUS", CItemData::APPLY_EXP_DOUBLE_BONUS); // n% 확률로 경험치 획득량 2배 PyModule_AddIntConstant(poModule, "APPLY_GOLD_DOUBLE_BONUS", CItemData::APPLY_GOLD_DOUBLE_BONUS); // n% 확률로 돈 획득량 2배 PyModule_AddIntConstant(poModule, "APPLY_ITEM_DROP_BONUS", CItemData::APPLY_ITEM_DROP_BONUS); // n% 확률로 아이템 획득량 2배 PyModule_AddIntConstant(poModule, "APPLY_POTION_BONUS", CItemData::APPLY_POTION_BONUS); // 물약 복용시 n% 만큼 성능 증대 PyModule_AddIntConstant(poModule, "APPLY_KILL_HP_RECOVER", CItemData::APPLY_KILL_HP_RECOVER); // 죽일때마다 생명력 회복 PyModule_AddIntConstant(poModule, "APPLY_IMMUNE_STUN", CItemData::APPLY_IMMUNE_STUN); // 기절 하지 않는다 PyModule_AddIntConstant(poModule, "APPLY_IMMUNE_SLOW", CItemData::APPLY_IMMUNE_SLOW); // 느려지지 않는다 PyModule_AddIntConstant(poModule, "APPLY_IMMUNE_FALL", CItemData::APPLY_IMMUNE_FALL); // 넘어지지 않는다 PyModule_AddIntConstant(poModule, "APPLY_MAX_STAMINA", CItemData::APPLY_MAX_STAMINA); // 최대 스테미너 증가 PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_WARRIOR", CItemData::APPLY_ATT_BONUS_TO_WARRIOR); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_ASSASSIN", CItemData::APPLY_ATT_BONUS_TO_ASSASSIN); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_SURA", CItemData::APPLY_ATT_BONUS_TO_SURA); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_SHAMAN", CItemData::APPLY_ATT_BONUS_TO_SHAMAN); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_MONSTER", CItemData::APPLY_ATT_BONUS_TO_MONSTER); PyModule_AddIntConstant(poModule, "APPLY_MALL_ATTBONUS", CItemData::APPLY_MALL_ATTBONUS); PyModule_AddIntConstant(poModule, "APPLY_MALL_DEFBONUS", CItemData::APPLY_MALL_DEFBONUS); PyModule_AddIntConstant(poModule, "APPLY_MALL_EXPBONUS", CItemData::APPLY_MALL_EXPBONUS); PyModule_AddIntConstant(poModule, "APPLY_MALL_ITEMBONUS", CItemData::APPLY_MALL_ITEMBONUS); PyModule_AddIntConstant(poModule, "APPLY_MALL_GOLDBONUS", CItemData::APPLY_MALL_GOLDBONUS); PyModule_AddIntConstant(poModule, "APPLY_MAX_HP_PCT", CItemData::APPLY_MAX_HP_PCT); PyModule_AddIntConstant(poModule, "APPLY_MAX_SP_PCT", CItemData::APPLY_MAX_SP_PCT); PyModule_AddIntConstant(poModule, "APPLY_SKILL_DAMAGE_BONUS", CItemData::APPLY_SKILL_DAMAGE_BONUS); PyModule_AddIntConstant(poModule, "APPLY_NORMAL_HIT_DAMAGE_BONUS", CItemData::APPLY_NORMAL_HIT_DAMAGE_BONUS); PyModule_AddIntConstant(poModule, "APPLY_SKILL_DEFEND_BONUS", CItemData::APPLY_SKILL_DEFEND_BONUS); PyModule_AddIntConstant(poModule, "APPLY_NORMAL_HIT_DEFEND_BONUS", CItemData::APPLY_NORMAL_HIT_DEFEND_BONUS); PyModule_AddIntConstant(poModule, "APPLY_PC_BANG_EXP_BONUS", CItemData::APPLY_PC_BANG_EXP_BONUS); PyModule_AddIntConstant(poModule, "APPLY_PC_BANG_DROP_BONUS", CItemData::APPLY_PC_BANG_DROP_BONUS); PyModule_AddIntConstant(poModule, "APPLY_RESIST_WARRIOR", CItemData::APPLY_RESIST_WARRIOR ); PyModule_AddIntConstant(poModule, "APPLY_RESIST_ASSASSIN", CItemData::APPLY_RESIST_ASSASSIN ); PyModule_AddIntConstant(poModule, "APPLY_RESIST_SURA", CItemData::APPLY_RESIST_SURA ); PyModule_AddIntConstant(poModule, "APPLY_RESIST_SHAMAN", CItemData::APPLY_RESIST_SHAMAN ); PyModule_AddIntConstant(poModule, "APPLY_ENERGY", CItemData::APPLY_ENERGY ); // 기력 PyModule_AddIntConstant(poModule, "APPLY_COSTUME_ATTR_BONUS", CItemData::APPLY_COSTUME_ATTR_BONUS ); PyModule_AddIntConstant(poModule, "APPLY_MAGIC_ATTBONUS_PER", CItemData::APPLY_MAGIC_ATTBONUS_PER ); PyModule_AddIntConstant(poModule, "APPLY_MELEE_MAGIC_ATTBONUS_PER", CItemData::APPLY_MELEE_MAGIC_ATTBONUS_PER ); PyModule_AddIntConstant(poModule, "APPLY_RESIST_ICE", CItemData::APPLY_RESIST_ICE ); PyModule_AddIntConstant(poModule, "APPLY_RESIST_EARTH", CItemData::APPLY_RESIST_EARTH ); PyModule_AddIntConstant(poModule, "APPLY_RESIST_DARK", CItemData::APPLY_RESIST_DARK ); PyModule_AddIntConstant(poModule, "APPLY_ANTI_CRITICAL_PCT", CItemData::APPLY_ANTI_CRITICAL_PCT ); PyModule_AddIntConstant(poModule, "APPLY_ANTI_PENETRATE_PCT", CItemData::APPLY_ANTI_PENETRATE_PCT ); } // 40250 UserInterface/PythonMessenger.cpp void AddStubConstants_messenger(PyObject* poModule) { (void) poModule; } // 40250 UserInterface/PythonMiniMapModule.cpp void AddStubConstants_miniMap(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "TYPE_OPC", CPythonMiniMap::TYPE_OPC); PyModule_AddIntConstant(poModule, "TYPE_OPCPVP", CPythonMiniMap::TYPE_OPCPVP); PyModule_AddIntConstant(poModule, "TYPE_OPCPVPSELF", CPythonMiniMap::TYPE_OPCPVPSELF); PyModule_AddIntConstant(poModule, "TYPE_NPC", CPythonMiniMap::TYPE_NPC); PyModule_AddIntConstant(poModule, "TYPE_MONSTER", CPythonMiniMap::TYPE_MONSTER); PyModule_AddIntConstant(poModule, "TYPE_WARP", CPythonMiniMap::TYPE_WARP); PyModule_AddIntConstant(poModule, "TYPE_WAYPOINT", CPythonMiniMap::TYPE_WAYPOINT); PyModule_AddIntConstant(poModule, "TYPE_PARTY", CPythonMiniMap::TYPE_PARTY); PyModule_AddIntConstant(poModule, "TYPE_EMPIRE", CPythonMiniMap::TYPE_EMPIRE); } // 40250 UserInterface/PythonNonPlayerModule.cpp void AddStubConstants_nonplayer(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "ON_CLICK_EVENT_NONE", CPythonNonPlayer::ON_CLICK_EVENT_NONE); PyModule_AddIntConstant(poModule, "ON_CLICK_EVENT_BATTLE", CPythonNonPlayer::ON_CLICK_EVENT_BATTLE); PyModule_AddIntConstant(poModule, "ON_CLICK_EVENT_SHOP", CPythonNonPlayer::ON_CLICK_EVENT_SHOP); PyModule_AddIntConstant(poModule, "ON_CLICK_EVENT_TALK", CPythonNonPlayer::ON_CLICK_EVENT_TALK); PyModule_AddIntConstant(poModule, "ON_CLICK_EVENT_VEHICLE", CPythonNonPlayer::ON_CLICK_EVENT_VEHICLE); PyModule_AddIntConstant(poModule, "PAWN", 0); PyModule_AddIntConstant(poModule, "S_PAWN", 1); PyModule_AddIntConstant(poModule, "KNIGHT", 2); PyModule_AddIntConstant(poModule, "S_KNIGHT", 3); PyModule_AddIntConstant(poModule, "BOSS", 4); PyModule_AddIntConstant(poModule, "KING", 5); } // 40250 UserInterface/PythonPlayerModule.cpp extern const DWORD c_iSkillIndex_Tongsol = 121; extern const DWORD c_iSkillIndex_Combo = 122; extern const DWORD c_iSkillIndex_Fishing = 123; extern const DWORD c_iSkillIndex_Mining = 124; extern const DWORD c_iSkillIndex_Making = 125; extern const DWORD c_iSkillIndex_Language1 = 126; extern const DWORD c_iSkillIndex_Language2 = 127; extern const DWORD c_iSkillIndex_Language3 = 128; extern const DWORD c_iSkillIndex_Polymorph = 129; extern const DWORD c_iSkillIndex_Riding = 130; extern const DWORD c_iSkillIndex_Summon = 131; enum { EMOTION_CLAP = 1, EMOTION_CHEERS_1, EMOTION_CHEERS_2, EMOTION_DANCE_1, EMOTION_DANCE_2, EMOTION_DANCE_3, EMOTION_DANCE_4, EMOTION_DANCE_5, EMOTION_DANCE_6, // 강남스타일 EMOTION_CONGRATULATION, EMOTION_FORGIVE, EMOTION_ANGRY, EMOTION_ATTRACTIVE, EMOTION_SAD, EMOTION_SHY, EMOTION_CHEERUP, EMOTION_BANTER, EMOTION_JOY, EMOTION_KISS = 51, EMOTION_FRENCH_KISS, EMOTION_SLAP, }; enum { REFINE_SCROLL_TYPE_MAKE_SOCKET = 1, REFINE_SCROLL_TYPE_UP_GRADE = 2, }; enum { REFINE_CANT, REFINE_OK, REFINE_ALREADY_MAX_SOCKET_COUNT, REFINE_NEED_MORE_GOOD_SCROLL, REFINE_CANT_MAKE_SOCKET_ITEM, REFINE_NOT_NEXT_GRADE_ITEM, REFINE_CANT_REFINE_METIN_TO_EQUIPMENT, REFINE_CANT_REFINE_ROD, }; enum { ATTACH_METIN_CANT, ATTACH_METIN_OK, ATTACH_METIN_NOT_MATCHABLE_ITEM, ATTACH_METIN_NO_MATCHABLE_SOCKET, ATTACH_METIN_NOT_EXIST_GOLD_SOCKET, ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT, }; enum { DETACH_METIN_CANT, DETACH_METIN_OK, }; // 40250 UserInterface/PythonPlayerModule.cpp void AddStubConstants_player(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "LEVEL", POINT_LEVEL); PyModule_AddIntConstant(poModule, "VOICE", POINT_VOICE); PyModule_AddIntConstant(poModule, "EXP", POINT_EXP); PyModule_AddIntConstant(poModule, "NEXT_EXP", POINT_NEXT_EXP); PyModule_AddIntConstant(poModule, "HP", POINT_HP); PyModule_AddIntConstant(poModule, "MAX_HP", POINT_MAX_HP); PyModule_AddIntConstant(poModule, "SP", POINT_SP); PyModule_AddIntConstant(poModule, "MAX_SP", POINT_MAX_SP); PyModule_AddIntConstant(poModule, "STAMINA", POINT_STAMINA); PyModule_AddIntConstant(poModule, "MAX_STAMINA", POINT_MAX_STAMINA); PyModule_AddIntConstant(poModule, "ELK", POINT_GOLD); PyModule_AddIntConstant(poModule, "ST", POINT_ST); PyModule_AddIntConstant(poModule, "HT", POINT_HT); PyModule_AddIntConstant(poModule, "DX", POINT_DX); PyModule_AddIntConstant(poModule, "IQ", POINT_IQ); PyModule_AddIntConstant(poModule, "ATT_POWER", POINT_ATT_POWER); PyModule_AddIntConstant(poModule, "ATT_MIN", POINT_MIN_ATK); PyModule_AddIntConstant(poModule, "ATT_MAX", POINT_MAX_ATK); PyModule_AddIntConstant(poModule, "MIN_MAGIC_WEP", POINT_MIN_MAGIC_WEP); PyModule_AddIntConstant(poModule, "MAX_MAGIC_WEP", POINT_MAX_MAGIC_WEP); PyModule_AddIntConstant(poModule, "ATT_SPEED", POINT_ATT_SPEED); PyModule_AddIntConstant(poModule, "ATT_BONUS", POINT_ATT_GRADE_BONUS); PyModule_AddIntConstant(poModule, "EVADE_RATE", POINT_EVADE_RATE); PyModule_AddIntConstant(poModule, "MOVING_SPEED", POINT_MOV_SPEED); PyModule_AddIntConstant(poModule, "DEF_GRADE", POINT_DEF_GRADE); PyModule_AddIntConstant(poModule, "DEF_BONUS", POINT_DEF_GRADE_BONUS); PyModule_AddIntConstant(poModule, "CASTING_SPEED", POINT_CASTING_SPEED); PyModule_AddIntConstant(poModule, "MAG_ATT", POINT_MAGIC_ATT_GRADE); PyModule_AddIntConstant(poModule, "MAG_DEF", POINT_MAGIC_DEF_GRADE); PyModule_AddIntConstant(poModule, "EMPIRE_POINT", POINT_EMPIRE_POINT); PyModule_AddIntConstant(poModule, "STAT", POINT_STAT); PyModule_AddIntConstant(poModule, "SKILL_PASSIVE", POINT_SUB_SKILL); PyModule_AddIntConstant(poModule, "SKILL_SUPPORT", POINT_SUB_SKILL); PyModule_AddIntConstant(poModule, "SKILL_ACTIVE", POINT_SKILL); PyModule_AddIntConstant(poModule, "SKILL_HORSE", POINT_HORSE_SKILL); PyModule_AddIntConstant(poModule, "PLAYTIME", POINT_PLAYTIME); PyModule_AddIntConstant(poModule, "BOW_DISTANCE", POINT_BOW_DISTANCE); PyModule_AddIntConstant(poModule, "HP_RECOVERY", POINT_HP_RECOVERY); PyModule_AddIntConstant(poModule, "SP_RECOVERY", POINT_SP_RECOVERY); PyModule_AddIntConstant(poModule, "ATTACKER_BONUS", POINT_PARTY_ATT_GRADE); PyModule_AddIntConstant(poModule, "MAX_NUM", POINT_MAX_NUM); PyModule_AddIntConstant(poModule, "POINT_CRITICAL_PCT", POINT_CRITICAL_PCT); PyModule_AddIntConstant(poModule, "POINT_PENETRATE_PCT", POINT_PENETRATE_PCT); PyModule_AddIntConstant(poModule, "POINT_MALL_ATTBONUS", POINT_MALL_ATTBONUS); PyModule_AddIntConstant(poModule, "POINT_MALL_DEFBONUS", POINT_MALL_DEFBONUS); PyModule_AddIntConstant(poModule, "POINT_MALL_EXPBONUS", POINT_MALL_EXPBONUS); PyModule_AddIntConstant(poModule, "POINT_MALL_ITEMBONUS", POINT_MALL_ITEMBONUS); PyModule_AddIntConstant(poModule, "POINT_MALL_GOLDBONUS", POINT_MALL_GOLDBONUS); PyModule_AddIntConstant(poModule, "POINT_MAX_HP_PCT", POINT_MAX_HP_PCT); PyModule_AddIntConstant(poModule, "POINT_MAX_SP_PCT", POINT_MAX_SP_PCT); PyModule_AddIntConstant(poModule, "POINT_SKILL_DAMAGE_BONUS", POINT_SKILL_DAMAGE_BONUS); PyModule_AddIntConstant(poModule, "POINT_NORMAL_HIT_DAMAGE_BONUS", POINT_NORMAL_HIT_DAMAGE_BONUS); PyModule_AddIntConstant(poModule, "POINT_SKILL_DEFEND_BONUS", POINT_SKILL_DEFEND_BONUS); PyModule_AddIntConstant(poModule, "POINT_NORMAL_HIT_DEFEND_BONUS", POINT_NORMAL_HIT_DEFEND_BONUS); PyModule_AddIntConstant(poModule, "POINT_PC_BANG_EXP_BONUS", POINT_PC_BANG_EXP_BONUS); PyModule_AddIntConstant(poModule, "POINT_PC_BANG_DROP_BONUS", POINT_PC_BANG_DROP_BONUS); PyModule_AddIntConstant(poModule, "ENERGY", POINT_ENERGY); PyModule_AddIntConstant(poModule, "ENERGY_END_TIME", POINT_ENERGY_END_TIME); PyModule_AddIntConstant(poModule, "SKILL_GRADE_NORMAL", CPythonPlayer::SKILL_NORMAL); PyModule_AddIntConstant(poModule, "SKILL_GRADE_MASTER", CPythonPlayer::SKILL_MASTER); PyModule_AddIntConstant(poModule, "SKILL_GRADE_GRAND_MASTER", CPythonPlayer::SKILL_GRAND_MASTER); PyModule_AddIntConstant(poModule, "SKILL_GRADE_PERFECT_MASTER", CPythonPlayer::SKILL_PERFECT_MASTER); PyModule_AddIntConstant(poModule, "CATEGORY_ACTIVE", CPythonPlayer::CATEGORY_ACTIVE); PyModule_AddIntConstant(poModule, "CATEGORY_PASSIVE", CPythonPlayer::CATEGORY_PASSIVE); PyModule_AddIntConstant(poModule, "INVENTORY_PAGE_SIZE", c_Inventory_Page_Size); PyModule_AddIntConstant(poModule, "INVENTORY_PAGE_COUNT", c_Inventory_Page_Count); PyModule_AddIntConstant(poModule, "INVENTORY_SLOT_COUNT", c_Inventory_Count); PyModule_AddIntConstant(poModule, "EQUIPMENT_SLOT_START", c_Equipment_Start); PyModule_AddIntConstant(poModule, "EQUIPMENT_PAGE_COUNT", c_Equipment_Count); #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM PyModule_AddIntConstant(poModule, "NEW_EQUIPMENT_SLOT_START", c_New_Equipment_Start); PyModule_AddIntConstant(poModule, "NEW_EQUIPMENT_SLOT_COUNT", c_New_Equipment_Count); #endif PyModule_AddIntConstant(poModule, "MBF_SKILL", CPythonPlayer::MBF_SKILL); PyModule_AddIntConstant(poModule, "MBF_ATTACK", CPythonPlayer::MBF_ATTACK); PyModule_AddIntConstant(poModule, "MBF_CAMERA", CPythonPlayer::MBF_CAMERA); PyModule_AddIntConstant(poModule, "MBF_SMART", CPythonPlayer::MBF_SMART); PyModule_AddIntConstant(poModule, "MBF_MOVE", CPythonPlayer::MBF_MOVE); PyModule_AddIntConstant(poModule, "MBF_AUTO", CPythonPlayer::MBF_AUTO); PyModule_AddIntConstant(poModule, "MBS_PRESS", CPythonPlayer::MBS_PRESS); PyModule_AddIntConstant(poModule, "MBS_CLICK", CPythonPlayer::MBS_CLICK); PyModule_AddIntConstant(poModule, "MBT_RIGHT", CPythonPlayer::MBT_RIGHT); PyModule_AddIntConstant(poModule, "MBT_LEFT", CPythonPlayer::MBT_LEFT); PyModule_AddIntConstant(poModule, "SLOT_TYPE_NONE", SLOT_TYPE_NONE); PyModule_AddIntConstant(poModule, "SLOT_TYPE_INVENTORY", SLOT_TYPE_INVENTORY); PyModule_AddIntConstant(poModule, "SLOT_TYPE_SKILL", SLOT_TYPE_SKILL); PyModule_AddIntConstant(poModule, "SLOT_TYPE_SHOP", SLOT_TYPE_SHOP); PyModule_AddIntConstant(poModule, "SLOT_TYPE_EXCHANGE_OWNER", SLOT_TYPE_EXCHANGE_OWNER); PyModule_AddIntConstant(poModule, "SLOT_TYPE_EXCHANGE_TARGET", SLOT_TYPE_EXCHANGE_TARGET); PyModule_AddIntConstant(poModule, "SLOT_TYPE_QUICK_SLOT", SLOT_TYPE_QUICK_SLOT); PyModule_AddIntConstant(poModule, "SLOT_TYPE_SAFEBOX", SLOT_TYPE_SAFEBOX); PyModule_AddIntConstant(poModule, "SLOT_TYPE_PRIVATE_SHOP", SLOT_TYPE_PRIVATE_SHOP); PyModule_AddIntConstant(poModule, "SLOT_TYPE_MALL", SLOT_TYPE_MALL); PyModule_AddIntConstant(poModule, "SLOT_TYPE_EMOTION", SLOT_TYPE_EMOTION); PyModule_AddIntConstant(poModule, "SLOT_TYPE_DRAGON_SOUL_INVENTORY", SLOT_TYPE_DRAGON_SOUL_INVENTORY); PyModule_AddIntConstant(poModule, "RESERVED_WINDOW", RESERVED_WINDOW); PyModule_AddIntConstant(poModule, "INVENTORY", INVENTORY); PyModule_AddIntConstant(poModule, "EQUIPMENT", EQUIPMENT); PyModule_AddIntConstant(poModule, "SAFEBOX", SAFEBOX); PyModule_AddIntConstant(poModule, "MALL", MALL); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_INVENTORY", DRAGON_SOUL_INVENTORY); PyModule_AddIntConstant(poModule, "GROUND", GROUND); PyModule_AddIntConstant(poModule, "ITEM_MONEY", -1); PyModule_AddIntConstant(poModule, "SKILL_SLOT_COUNT", SKILL_MAX_NUM); PyModule_AddIntConstant(poModule, "EFFECT_PICK", CPythonPlayer::EFFECT_PICK); PyModule_AddIntConstant(poModule, "METIN_SOCKET_TYPE_NONE", CPythonPlayer::METIN_SOCKET_TYPE_NONE); PyModule_AddIntConstant(poModule, "METIN_SOCKET_TYPE_SILVER", CPythonPlayer::METIN_SOCKET_TYPE_SILVER); PyModule_AddIntConstant(poModule, "METIN_SOCKET_TYPE_GOLD", CPythonPlayer::METIN_SOCKET_TYPE_GOLD); PyModule_AddIntConstant(poModule, "METIN_SOCKET_MAX_NUM", ITEM_SOCKET_SLOT_MAX_NUM); PyModule_AddIntConstant(poModule, "ATTRIBUTE_SLOT_MAX_NUM", ITEM_ATTRIBUTE_SLOT_MAX_NUM); PyModule_AddIntConstant(poModule, "REFINE_CANT", REFINE_CANT); PyModule_AddIntConstant(poModule, "REFINE_OK", REFINE_OK); PyModule_AddIntConstant(poModule, "REFINE_ALREADY_MAX_SOCKET_COUNT", REFINE_ALREADY_MAX_SOCKET_COUNT); PyModule_AddIntConstant(poModule, "REFINE_NEED_MORE_GOOD_SCROLL", REFINE_NEED_MORE_GOOD_SCROLL); PyModule_AddIntConstant(poModule, "REFINE_CANT_MAKE_SOCKET_ITEM", REFINE_CANT_MAKE_SOCKET_ITEM); PyModule_AddIntConstant(poModule, "REFINE_NOT_NEXT_GRADE_ITEM", REFINE_NOT_NEXT_GRADE_ITEM); PyModule_AddIntConstant(poModule, "REFINE_CANT_REFINE_METIN_TO_EQUIPMENT", REFINE_CANT_REFINE_METIN_TO_EQUIPMENT); PyModule_AddIntConstant(poModule, "REFINE_CANT_REFINE_ROD", REFINE_CANT_REFINE_ROD); PyModule_AddIntConstant(poModule, "ATTACH_METIN_CANT", ATTACH_METIN_CANT); PyModule_AddIntConstant(poModule, "ATTACH_METIN_OK", ATTACH_METIN_OK); PyModule_AddIntConstant(poModule, "ATTACH_METIN_NOT_MATCHABLE_ITEM", ATTACH_METIN_NOT_MATCHABLE_ITEM); PyModule_AddIntConstant(poModule, "ATTACH_METIN_NO_MATCHABLE_SOCKET", ATTACH_METIN_NO_MATCHABLE_SOCKET); PyModule_AddIntConstant(poModule, "ATTACH_METIN_NOT_EXIST_GOLD_SOCKET", ATTACH_METIN_NOT_EXIST_GOLD_SOCKET); PyModule_AddIntConstant(poModule, "ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT", ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT); PyModule_AddIntConstant(poModule, "DETACH_METIN_CANT", DETACH_METIN_CANT); PyModule_AddIntConstant(poModule, "DETACH_METIN_OK", DETACH_METIN_OK); PyModule_AddIntConstant(poModule, "PARTY_STATE_NORMAL", CPythonPlayer::PARTY_ROLE_NORMAL); PyModule_AddIntConstant(poModule, "PARTY_STATE_LEADER", CPythonPlayer::PARTY_ROLE_LEADER); PyModule_AddIntConstant(poModule, "PARTY_STATE_ATTACKER", CPythonPlayer::PARTY_ROLE_ATTACKER); PyModule_AddIntConstant(poModule, "PARTY_STATE_TANKER", CPythonPlayer::PARTY_ROLE_TANKER); PyModule_AddIntConstant(poModule, "PARTY_STATE_BUFFER", CPythonPlayer::PARTY_ROLE_BUFFER); PyModule_AddIntConstant(poModule, "PARTY_STATE_SKILL_MASTER", CPythonPlayer::PARTY_ROLE_SKILL_MASTER); PyModule_AddIntConstant(poModule, "PARTY_STATE_BERSERKER", CPythonPlayer::PARTY_ROLE_BERSERKER); PyModule_AddIntConstant(poModule, "PARTY_STATE_DEFENDER", CPythonPlayer::PARTY_ROLE_DEFENDER); PyModule_AddIntConstant(poModule, "PARTY_STATE_MAX_NUM", CPythonPlayer::PARTY_ROLE_MAX_NUM); PyModule_AddIntConstant(poModule, "SKILL_INDEX_TONGSOL", c_iSkillIndex_Tongsol); PyModule_AddIntConstant(poModule, "SKILL_INDEX_FISHING", c_iSkillIndex_Fishing); PyModule_AddIntConstant(poModule, "SKILL_INDEX_MINING", c_iSkillIndex_Mining); PyModule_AddIntConstant(poModule, "SKILL_INDEX_MAKING", c_iSkillIndex_Making); PyModule_AddIntConstant(poModule, "SKILL_INDEX_COMBO", c_iSkillIndex_Combo); PyModule_AddIntConstant(poModule, "SKILL_INDEX_LANGUAGE1", c_iSkillIndex_Language1); PyModule_AddIntConstant(poModule, "SKILL_INDEX_LANGUAGE2", c_iSkillIndex_Language2); PyModule_AddIntConstant(poModule, "SKILL_INDEX_LANGUAGE3", c_iSkillIndex_Language3); PyModule_AddIntConstant(poModule, "SKILL_INDEX_POLYMORPH", c_iSkillIndex_Polymorph); PyModule_AddIntConstant(poModule, "SKILL_INDEX_RIDING", c_iSkillIndex_Riding); PyModule_AddIntConstant(poModule, "SKILL_INDEX_SUMMON", c_iSkillIndex_Summon); PyModule_AddIntConstant(poModule, "PK_MODE_PEACE", PK_MODE_PEACE); PyModule_AddIntConstant(poModule, "PK_MODE_REVENGE", PK_MODE_REVENGE); PyModule_AddIntConstant(poModule, "PK_MODE_FREE", PK_MODE_FREE); PyModule_AddIntConstant(poModule, "PK_MODE_PROTECT", PK_MODE_PROTECT); PyModule_AddIntConstant(poModule, "PK_MODE_GUILD", PK_MODE_GUILD); PyModule_AddIntConstant(poModule, "PK_MODE_MAX_NUM", PK_MODE_MAX_NUM); PyModule_AddIntConstant(poModule, "BLOCK_EXCHANGE", BLOCK_EXCHANGE); PyModule_AddIntConstant(poModule, "BLOCK_PARTY", BLOCK_PARTY_INVITE); PyModule_AddIntConstant(poModule, "BLOCK_GUILD", BLOCK_GUILD_INVITE); PyModule_AddIntConstant(poModule, "BLOCK_WHISPER", BLOCK_WHISPER); PyModule_AddIntConstant(poModule, "BLOCK_FRIEND", BLOCK_MESSENGER_INVITE); PyModule_AddIntConstant(poModule, "BLOCK_PARTY_REQUEST", BLOCK_PARTY_REQUEST); PyModule_AddIntConstant(poModule, "PARTY_EXP_NON_DISTRIBUTION", PARTY_EXP_DISTRIBUTION_NON_PARITY); PyModule_AddIntConstant(poModule, "PARTY_EXP_DISTRIBUTION_PARITY", PARTY_EXP_DISTRIBUTION_PARITY); PyModule_AddIntConstant(poModule, "EMOTION_CLAP", EMOTION_CLAP); PyModule_AddIntConstant(poModule, "EMOTION_CHEERS_1", EMOTION_CHEERS_1); PyModule_AddIntConstant(poModule, "EMOTION_CHEERS_2", EMOTION_CHEERS_2); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_1", EMOTION_DANCE_1); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_2", EMOTION_DANCE_2); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_3", EMOTION_DANCE_3); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_4", EMOTION_DANCE_4); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_5", EMOTION_DANCE_5); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_6", EMOTION_DANCE_6); // PSY 강남스타일 PyModule_AddIntConstant(poModule, "EMOTION_CONGRATULATION", EMOTION_CONGRATULATION); PyModule_AddIntConstant(poModule, "EMOTION_FORGIVE", EMOTION_FORGIVE); PyModule_AddIntConstant(poModule, "EMOTION_ANGRY", EMOTION_ANGRY); PyModule_AddIntConstant(poModule, "EMOTION_ATTRACTIVE", EMOTION_ATTRACTIVE); PyModule_AddIntConstant(poModule, "EMOTION_SAD", EMOTION_SAD); PyModule_AddIntConstant(poModule, "EMOTION_SHY", EMOTION_SHY); PyModule_AddIntConstant(poModule, "EMOTION_CHEERUP", EMOTION_CHEERUP); PyModule_AddIntConstant(poModule, "EMOTION_BANTER", EMOTION_BANTER); PyModule_AddIntConstant(poModule, "EMOTION_JOY", EMOTION_JOY); PyModule_AddIntConstant(poModule, "EMOTION_KISS", EMOTION_KISS); PyModule_AddIntConstant(poModule, "EMOTION_FRENCH_KISS", EMOTION_FRENCH_KISS); PyModule_AddIntConstant(poModule, "EMOTION_SLAP", EMOTION_SLAP); PyModule_AddIntConstant(poModule, "AUTO_POTION_TYPE_HP", CPythonPlayer::AUTO_POTION_TYPE_HP); PyModule_AddIntConstant(poModule, "AUTO_POTION_TYPE_SP", CPythonPlayer::AUTO_POTION_TYPE_SP); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_PAGE_SIZE", c_DragonSoul_Inventory_Box_Size); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_PAGE_COUNT", DRAGON_SOUL_GRADE_MAX); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_SLOT_COUNT", c_DragonSoul_Inventory_Count); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_EQUIPMENT_SLOT_START", c_DragonSoul_Equip_Start); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_EQUIPMENT_PAGE_COUNT", DS_DECK_MAX_NUM); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_EQUIPMENT_FIRST_SIZE", c_DragonSoul_Equip_Slot_Max); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_REFINE_CLOSE", DS_SUB_HEADER_CLOSE); PyModule_AddIntConstant(poModule, "DS_SUB_HEADER_DO_UPGRADE", DS_SUB_HEADER_DO_UPGRADE); PyModule_AddIntConstant(poModule, "DS_SUB_HEADER_DO_IMPROVEMENT", DS_SUB_HEADER_DO_IMPROVEMENT); PyModule_AddIntConstant(poModule, "DS_SUB_HEADER_DO_REFINE", DS_SUB_HEADER_DO_REFINE); } // 40250 UserInterface/PythonProfilerModule.cpp void AddStubConstants_profiler(PyObject* poModule) { (void) poModule; } // 40250 UserInterface/PythonQuest.cpp void AddStubConstants_quest(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "QUEST_MAX_NUM", 5); } // 40250 UserInterface/PythonSafeBox.cpp void AddStubConstants_safebox(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "SAFEBOX_SLOT_X_COUNT", CPythonSafeBox::SAFEBOX_SLOT_X_COUNT); PyModule_AddIntConstant(poModule, "SAFEBOX_SLOT_Y_COUNT", CPythonSafeBox::SAFEBOX_SLOT_Y_COUNT); PyModule_AddIntConstant(poModule, "SAFEBOX_PAGE_SIZE", CPythonSafeBox::SAFEBOX_PAGE_SIZE); } // 40250 UserInterface/PythonShop.cpp void AddStubConstants_shop(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "SHOP_SLOT_COUNT", SHOP_HOST_ITEM_MAX_NUM); PyModule_AddIntConstant(poModule, "SHOP_COIN_TYPE_GOLD", SHOP_COIN_TYPE_GOLD); PyModule_AddIntConstant(poModule, "SHOP_COIN_TYPE_SECONDARY_COIN", SHOP_COIN_TYPE_SECONDARY_COIN); } // 40250 UserInterface/PythonSkill.cpp void AddStubConstants_skill(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "SKILL_TYPE_NONE", CPythonSkill::SKILL_TYPE_NONE); PyModule_AddIntConstant(poModule, "SKILL_TYPE_ACTIVE", CPythonSkill::SKILL_TYPE_ACTIVE); PyModule_AddIntConstant(poModule, "SKILL_TYPE_SUPPORT", CPythonSkill::SKILL_TYPE_SUPPORT); PyModule_AddIntConstant(poModule, "SKILL_TYPE_GUILD", CPythonSkill::SKILL_TYPE_GUILD); PyModule_AddIntConstant(poModule, "SKILL_TYPE_HORSE", CPythonSkill::SKILL_TYPE_HORSE); PyModule_AddIntConstant(poModule, "SKILL_TYPE_MAX_NUM", CPythonSkill::SKILL_TYPE_MAX_NUM); PyModule_AddIntConstant(poModule, "SKILL_GRADE_COUNT", CPythonSkill::SKILL_GRADE_COUNT); PyModule_AddIntConstant(poModule, "SKILL_GRADE_STEP_COUNT", CPythonSkill::SKILL_GRADE_STEP_COUNT); PyModule_AddIntConstant(poModule, "SKILL_GRADEGAP", CPythonSkill::SKILL_GRADEGAP); PyModule_AddIntConstant(poModule, "SKILL_EFFECT_COUNT", CPythonSkill::SKILL_EFFECT_COUNT); } // 40250 UserInterface/PythonSoundManagerModule.cpp void AddStubConstants_snd(PyObject* poModule) { (void) poModule; } // 40250 UserInterface/PythonSystemModule.cpp void AddStubConstants_systemSetting(PyObject* poModule) { (void) poModule; PyModule_AddIntConstant(poModule, "WINDOW_STATUS", CPythonSystem::WINDOW_STATUS); PyModule_AddIntConstant(poModule, "WINDOW_INVENTORY", CPythonSystem::WINDOW_INVENTORY); PyModule_AddIntConstant(poModule, "WINDOW_ABILITY", CPythonSystem::WINDOW_ABILITY); PyModule_AddIntConstant(poModule, "WINDOW_SOCIETY", CPythonSystem::WINDOW_SOCIETY); PyModule_AddIntConstant(poModule, "WINDOW_JOURNAL", CPythonSystem::WINDOW_JOURNAL); PyModule_AddIntConstant(poModule, "WINDOW_COMMAND", CPythonSystem::WINDOW_COMMAND); PyModule_AddIntConstant(poModule, "WINDOW_QUICK", CPythonSystem::WINDOW_QUICK); PyModule_AddIntConstant(poModule, "WINDOW_GAUGE", CPythonSystem::WINDOW_GAUGE); PyModule_AddIntConstant(poModule, "WINDOW_MINIMAP", CPythonSystem::WINDOW_MINIMAP); PyModule_AddIntConstant(poModule, "WINDOW_CHAT", CPythonSystem::WINDOW_CHAT); } // 40250 UserInterface/PythonTextTailModule.cpp void AddStubConstants_textTail(PyObject* poModule) { (void) poModule; } // 40250 UserInterface/PythonNetworkDatagramModule.cpp void AddStubConstants_udp(PyObject* poModule) { (void) poModule; }