// Platform skeleton for EterLib/GrpLightManager.h (40250 EterLib/GrpLightManager.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EterLib/StdAfx.h" #include "EterLib/GrpLightManager.h" #include "../PlatformStub.h" auto CLightBase::SetCurrentTime() -> void { MT_PLATFORM_STUB(); } decltype(CLightBase::ms_fCurTime) CLightBase::ms_fCurTime{}; CLight::CLight() { MT_PLATFORM_STUB(); } CLight::~CLight() { MT_PLATFORM_STUB(); } auto CLight::Initialize() -> void { MT_PLATFORM_STUB(); } auto CLight::Clear() -> void { MT_PLATFORM_STUB(); } auto CLight::Update() -> void { MT_PLATFORM_STUB(); } auto CLight::SetParameter(TLightID, const D3DLIGHT8 &) -> void { MT_PLATFORM_STUB(); } auto CLight::SetDistance(float) -> void { MT_PLATFORM_STUB(); } auto CLight::SetDeviceLight(BOOL) -> void { MT_PLATFORM_STUB(); } auto CLight::SetDiffuseColor(float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CLight::SetAmbientColor(float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CLight::SetRange(float) -> void { MT_PLATFORM_STUB(); } auto CLight::SetPosition(float, float, float) -> void { MT_PLATFORM_STUB(); } auto CLight::GetPosition() const -> const D3DVECTOR & { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CLight::BlendDiffuseColor(const D3DXCOLOR &, float, float) -> void { MT_PLATFORM_STUB(); } auto CLight::BlendAmbientColor(const D3DXCOLOR &, float, float) -> void { MT_PLATFORM_STUB(); } auto CLight::BlendRange(float, float, float) -> void { MT_PLATFORM_STUB(); } CLightManager::CLightManager() { MT_PLATFORM_STUB(); } CLightManager::~CLightManager() { MT_PLATFORM_STUB(); } auto CLightManager::Destroy() -> void { MT_PLATFORM_STUB(); } auto CLightManager::Initialize() -> void { MT_PLATFORM_STUB(); } auto CLightManager::Update() -> void { MT_PLATFORM_STUB(); } auto CLightManager::FlushLight() -> void { MT_PLATFORM_STUB(); } auto CLightManager::RestoreLight() -> void { MT_PLATFORM_STUB(); } auto CLightManager::RegisterLight(ELightType, TLightID *, D3DLIGHT8 &) -> void { MT_PLATFORM_STUB(); } auto CLightManager::GetLight(TLightID) -> CLight * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CLightManager::DeleteLight(TLightID) -> void { MT_PLATFORM_STUB(); } auto CLightManager::SetCenterPosition(const D3DXVECTOR3 &) -> void { MT_PLATFORM_STUB(); } auto CLightManager::SetLimitLightCount(DWORD) -> void { MT_PLATFORM_STUB(); } auto CLightManager::SetSkipIndex(DWORD) -> void { MT_PLATFORM_STUB(); } auto CLightManager::NewLightID() -> TLightID { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CLightManager::ReleaseLightID(TLightID) -> void { MT_PLATFORM_STUB(); }