// Platform skeleton for EterLib/GrpScreen.h (40250 EterLib/GrpScreen.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EterLib/StdAfx.h" #include "EterLib/GrpScreen.h" #include "../PlatformStub.h" #include "UIRenderCommands.h" #include CScreen::CScreen() { MT_PLATFORM_STUB(); } CScreen::~CScreen() { MT_PLATFORM_STUB(); } auto CScreen::ClearDepthBuffer() -> void { MT_PLATFORM_STUB(); } auto CScreen::Clear() -> void { MT_PLATFORM_STUB(); } auto CScreen::Begin() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CScreen::End() -> void { MT_PLATFORM_STUB(); } auto CScreen::Show(HWND) -> void { MT_PLATFORM_STUB(); } auto CScreen::Show(RECT *) -> void { MT_PLATFORM_STUB(); } auto CScreen::Show(RECT *, HWND) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderLine2d(float sx, float sy, float ex, float ey, float) -> void { UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, ey, ms_diffuseColor}); } auto CScreen::RenderBox2d(float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void { UIRenderAdd({UIRenderCommand::Bar, sx, sy, ex, ey, ms_diffuseColor}); } auto CScreen::RenderGradationBar2d(float, float, float, float, DWORD, DWORD, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderCircle2d(float, float, float, float, int) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderCircle3d(float, float, float, float, int) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderLine3d(float, float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderBox3d(float, float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderBar3d(float, float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderBar3d(const D3DXVECTOR3 *) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderGradationBar3d(float, float, float, float, float, float, DWORD, DWORD) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderLineCube(float, float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderCube(float, float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderCube(float, float, float, float, float, float, D3DXMATRIX) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderTextureBox(float, float, float, float, float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderBillboard(D3DXVECTOR3 *, D3DXCOLOR &) -> void { MT_PLATFORM_STUB(); } auto CScreen::DrawMinorGrid(float, float, float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::DrawGrid(float, float, float, float, float, float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderD3DXMesh(LPD3DXMESH, const D3DXMATRIX *, float, float, float, float, D3DFILLMODE) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderSphere(const D3DXMATRIX *, float, float, float, float, D3DFILLMODE) -> void { MT_PLATFORM_STUB(); } auto CScreen::RenderCylinder(const D3DXMATRIX *, float, float, float, float, float, D3DFILLMODE) -> void { MT_PLATFORM_STUB(); } auto CScreen::SetColorOperation() -> void { MT_PLATFORM_STUB(); } auto CScreen::SetDiffuseOperation() -> void { MT_PLATFORM_STUB(); } auto CScreen::SetBlendOperation() -> void { MT_PLATFORM_STUB(); } auto CScreen::SetOneColorOperation(D3DXCOLOR &) -> void { MT_PLATFORM_STUB(); } auto CScreen::SetAddColorOperation(D3DXCOLOR &) -> void { MT_PLATFORM_STUB(); } auto CScreen::SetDiffuseColor(DWORD color) -> void { ms_diffuseColor = color; } auto CScreen::SetDiffuseColor(float r, float g, float b, float a) -> void { auto channel = [](float value) -> DWORD { return static_cast(std::clamp(value, 0.0f, 1.0f) * 255.0f + 0.5f); }; ms_diffuseColor = (channel(a) << 24) | (channel(r) << 16) | (channel(g) << 8) | channel(b); } auto CScreen::SetClearColor(float, float, float, float) -> void { MT_PLATFORM_STUB(); } auto CScreen::SetClearDepth(float) -> void { MT_PLATFORM_STUB(); } auto CScreen::SetClearStencil(DWORD) -> void { MT_PLATFORM_STUB(); } auto CScreen::SetCursorPosition(int, int, int, int) -> void { MT_PLATFORM_STUB(); } auto CScreen::GetCursorPosition(float *, float *, float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CScreen::GetCursorXYPosition(float *, float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CScreen::GetCursorZPosition(float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CScreen::GetPickingPosition(float, float *, float *, float *) -> void { MT_PLATFORM_STUB(); } auto CScreen::ProjectPosition(float, float, float, float *, float *) -> void { MT_PLATFORM_STUB(); } auto CScreen::ProjectPosition(float, float, float, float *, float *, float *) -> void { MT_PLATFORM_STUB(); } auto CScreen::UnprojectPosition(float, float, float, float *, float *, float *) -> void { MT_PLATFORM_STUB(); } auto CScreen::IsLostDevice() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CScreen::RestoreDevice() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CScreen::BuildViewFrustum() -> void { MT_PLATFORM_STUB(); } auto CScreen::Identity() -> void { MT_PLATFORM_STUB(); } decltype(CScreen::ms_diffuseColor) CScreen::ms_diffuseColor{}; decltype(CScreen::ms_clearColor) CScreen::ms_clearColor{}; decltype(CScreen::ms_clearStencil) CScreen::ms_clearStencil{}; decltype(CScreen::ms_clearDepth) CScreen::ms_clearDepth{}; decltype(CScreen::ms_frustum) CScreen::ms_frustum{};