/**************************************************************************/ /* gradient.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include #include namespace godot { class Gradient : public Resource { GDEXTENSION_CLASS(Gradient, Resource) public: enum InterpolationMode { GRADIENT_INTERPOLATE_LINEAR = 0, GRADIENT_INTERPOLATE_CONSTANT = 1, GRADIENT_INTERPOLATE_CUBIC = 2, }; enum ColorSpace { GRADIENT_COLOR_SPACE_SRGB = 0, GRADIENT_COLOR_SPACE_LINEAR_SRGB = 1, GRADIENT_COLOR_SPACE_OKLAB = 2, }; void add_point(float p_offset, const Color &p_color); void remove_point(int32_t p_point); void set_offset(int32_t p_point, float p_offset); float get_offset(int32_t p_point); void reverse(); void set_color(int32_t p_point, const Color &p_color); Color get_color(int32_t p_point); Color sample(float p_offset); int32_t get_point_count() const; void set_offsets(const PackedFloat32Array &p_offsets); PackedFloat32Array get_offsets() const; void set_colors(const PackedColorArray &p_colors); PackedColorArray get_colors() const; void set_interpolation_mode(Gradient::InterpolationMode p_interpolation_mode); Gradient::InterpolationMode get_interpolation_mode(); void set_interpolation_color_space(Gradient::ColorSpace p_interpolation_color_space); Gradient::ColorSpace get_interpolation_color_space(); protected: template static void register_virtuals() { Resource::register_virtuals(); } public: }; } // namespace godot VARIANT_ENUM_CAST(Gradient::InterpolationMode); VARIANT_ENUM_CAST(Gradient::ColorSpace);