// Platform skeleton for EterLib/GrpShadowTexture.h (40250 EterLib/GrpShadowTexture.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EterLib/StdAfx.h" #include "EterLib/GrpShadowTexture.h" #include "../PlatformStub.h" CGraphicShadowTexture::CGraphicShadowTexture() { MT_PLATFORM_STUB(); } CGraphicShadowTexture::~CGraphicShadowTexture() { MT_PLATFORM_STUB(); } auto CGraphicShadowTexture::Destroy() -> void { MT_PLATFORM_STUB(); } auto CGraphicShadowTexture::Create(int, int) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicShadowTexture::Begin() -> void { MT_PLATFORM_STUB(); } auto CGraphicShadowTexture::End() -> void { MT_PLATFORM_STUB(); } auto CGraphicShadowTexture::Set(int) const -> void { MT_PLATFORM_STUB(); } auto CGraphicShadowTexture::GetLightVPMatrixReference() const -> const D3DXMATRIX & { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicShadowTexture::GetD3DTexture() const -> LPDIRECT3DTEXTURE8 { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicShadowTexture::Initialize() -> void { MT_PLATFORM_STUB(); }