// Stand-in for the 40250 logic unit GameLib/ItemData.cpp, not ported yet: the members the ported units // reference, as platform_stub.py stubs. Delete this file in the commit that ports the unit into port/ // (docs/PORT-PLAN.md). #include "GameLib/StdAfx.h" #include "GameLib/ItemData.h" #include "../../PlatformStub.h" auto CItemData::GetName() const -> const char * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CItemData::GetType() const -> BYTE { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CItemData::GetValue(BYTE) const -> long { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CItemData::GetIndex() const -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CItemData::GetSubType() const -> BYTE { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CItemData::GetRefine() const -> UINT { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CItemData::GetWeaponType() const -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CItemData::GetSocketCount() const -> int { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CItemData::GetSpecularPowerf() const -> float { MT_PLATFORM_STUB(); return mt_platform_stub_return(); }