# test_mount_horse_parity.gd —— 战马与骑乘系统 1:1 回归测试套件 # 运行方式: # /opt/homebrew/bin/godot --headless --path metin2-client/project --script test_mount_horse_parity.gd extends SceneTree const HorseSystem = preload("res://horse_system.gd") var _passed := 0 var _failed := 0 func _assert(cond: bool, msg: String) -> void: if cond: _passed += 1 print(" [PASS] %s" % msg) else: _failed += 1 printerr(" [FAIL] %s" % msg) func _init() -> void: print("\n=== Running test_mount_horse_parity (Direction 3: Horse & Mount System 1:1) ===") _test_horse_tiers_and_food() _test_summoning() _test_ctrl_h_ride() _test_ctrl_b_back() _test_ctrl_g_ride() _test_ctrl_f_feed() _test_mounted_combat_ranges() _finish() func _test_horse_tiers_and_food() -> void: print("\n--- Test 1: Horse Tiers & Foods ---") _assert(HorseSystem.get_horse_tier_from_item(50051) == HorseSystem.HORSE_TIER_BEGINNER, "50051 is Beginner Horse") _assert(HorseSystem.get_horse_tier_from_item(50052) == HorseSystem.HORSE_TIER_COMBAT, "50052 is Combat Horse") _assert(HorseSystem.get_horse_tier_from_item(50053) == HorseSystem.HORSE_TIER_MILITARY, "50053 is Military Horse") _assert(HorseSystem.get_required_food(HorseSystem.HORSE_TIER_BEGINNER) == HorseSystem.ITEM_FOOD_HAY, "Beginner eats Hay (50057)") _assert(HorseSystem.get_required_food(HorseSystem.HORSE_TIER_COMBAT) == HorseSystem.ITEM_FOOD_CARROT, "Combat horse eats Carrot (50054)") _assert(HorseSystem.get_required_food(HorseSystem.HORSE_TIER_MILITARY) == HorseSystem.ITEM_FOOD_GINSENG, "Military horse eats Ginseng (50058)") func _test_summoning() -> void: print("\n--- Test 2: Summoning & SP Costs ---") # Rejects if insufficient SP var r1 := HorseSystem.try_summon_horse(HorseSystem.HORSE_TIER_BEGINNER, 50, 0) _assert(r1["success"] == false and r1["err"] == "insufficient_sp", "Rejects summon when SP < 100") # Roll test var r_fail := HorseSystem.try_summon_horse(HorseSystem.HORSE_TIER_BEGINNER, 150, 0, 50) _assert(r_fail["success"] == false, "Roll 50 fails for 10% base chance") var r_succ := HorseSystem.try_summon_horse(HorseSystem.HORSE_TIER_BEGINNER, 150, 0, 5) _assert(r_succ["success"] == true, "Roll 5 succeeds for 10% base chance") # Higher summon skill adds +10% per level var chance_lv5 := HorseSystem.calculate_summon_chance(HorseSystem.HORSE_TIER_BEGINNER, 5) _assert(chance_lv5 == 60, "Skill Lv 5 adds +50% chance (10 + 50 = 60%)") func _test_ctrl_h_ride() -> void: print("\n--- Test 3: Ctrl+H (/user_horse_ride) State Machine ---") # 1. Horse not summoned -> reject var r1 := HorseSystem.handle_user_horse_ride(false, false, false, false) _assert(r1["action"] == "none" and r1["err"] == "horse_not_summoned", "Cannot ride if horse is not summoned") # 2. Horse summoned -> mount var r2 := HorseSystem.handle_user_horse_ride(false, true, false, false) _assert(r2["action"] == "start_riding" and r2["is_riding"] == true, "Starts riding when horse is summoned") # 3. Already riding -> dismount var r3 := HorseSystem.handle_user_horse_ride(true, true, false, false) _assert(r3["action"] == "stop_riding" and r3["is_riding"] == false, "Stops riding when already mounted") # 4. Dead/stun -> no action var r4 := HorseSystem.handle_user_horse_ride(false, true, false, true) _assert(r4["action"] == "none" and r4["err"] == "dead_or_stun", "No action while dead or stunned") func _test_ctrl_b_back() -> void: print("\n--- Test 4: Ctrl+B (/user_horse_back) State Machine ---") # 1. Currently riding -> must dismount first var r1 := HorseSystem.handle_user_horse_back(true, true) _assert(r1["action"] == "none" and r1["err"] == "must_dismount_first", "Must dismount before sending horse back") # 2. Horse not summoned -> cannot send back var r2 := HorseSystem.handle_user_horse_back(false, false) _assert(r2["action"] == "none" and r2["err"] == "horse_not_summoned", "Cannot send back if not summoned") # 3. Summoned & unmounted -> unsummon var r3 := HorseSystem.handle_user_horse_back(false, true) _assert(r3["action"] == "unsummon" and r3["is_horse_summoned"] == false, "Successfully unsummons horse") func _test_ctrl_g_ride() -> void: print("\n--- Test 5: Ctrl+G (/ride) State Machine ---") # 1. Dismount if already riding var r1 := HorseSystem.handle_ride(true, true, false) _assert(r1["action"] == "stop_riding", "/ride dismounts if riding") # 2. Mount summoned horse var r2 := HorseSystem.handle_ride(false, true, false) _assert(r2["action"] == "start_riding", "/ride mounts summoned horse") # 3. Mount item from inventory if horse not summoned var r3 := HorseSystem.handle_ride(false, false, true) _assert(r3["action"] == "mount_item", "/ride mounts ride item from inventory") func _test_ctrl_f_feed() -> void: print("\n--- Test 6: Ctrl+F (/user_horse_feed) ---") var f1 := HorseSystem.handle_user_horse_feed(HorseSystem.HORSE_TIER_COMBAT, HorseSystem.ITEM_FOOD_HAY) _assert(f1["success"] == false, "Combat horse rejects Hay") var f2 := HorseSystem.handle_user_horse_feed(HorseSystem.HORSE_TIER_COMBAT, HorseSystem.ITEM_FOOD_CARROT) _assert(f2["success"] == true, "Combat horse accepts Carrot") func _test_mounted_combat_ranges() -> void: print("\n--- Test 7: Combat & Pickup Ranges (3.0m vs 5.0m) ---") _assert(HorseSystem.WALKING_ATTACK_RANGE == 3.0, "Walking attack range is 3.0m (300cm)") _assert(HorseSystem.MOUNTED_ATTACK_RANGE == 5.0, "Mounted attack range is 5.0m (500cm)") func _finish() -> void: print("\n=== SUMMARY: %d passed, %d failed ===" % [_passed, _failed]) if _failed == 0: print("ALL TESTS PASSED!\n") quit(0) else: printerr("SOME TESTS FAILED!\n") quit(1)