/**************************************************************************/ /* translation.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include #include namespace godot { class Translation : public Resource { GDEXTENSION_CLASS(Translation, Resource) public: void set_locale(const String &p_locale); String get_locale() const; void add_message(const StringName &p_src_message, const StringName &p_xlated_message, const StringName &p_context = StringName()); void add_plural_message(const StringName &p_src_message, const PackedStringArray &p_xlated_messages, const StringName &p_context = StringName()); StringName get_message(const StringName &p_src_message, const StringName &p_context = StringName()) const; StringName get_plural_message(const StringName &p_src_message, const StringName &p_src_plural_message, int32_t p_n, const StringName &p_context = StringName()) const; void erase_message(const StringName &p_src_message, const StringName &p_context = StringName()); PackedStringArray get_message_list() const; PackedStringArray get_translated_message_list() const; int32_t get_message_count() const; void set_plural_rules_override(const String &p_rules); String get_plural_rules_override() const; virtual StringName _get_plural_message(const StringName &p_src_message, const StringName &p_src_plural_message, int32_t p_n, const StringName &p_context) const; virtual StringName _get_message(const StringName &p_src_message, const StringName &p_context) const; protected: template static void register_virtuals() { Resource::register_virtuals(); if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_plural_message, 1970324172); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_message, 3639719779); } } public: }; } // namespace godot