{ "reference": "GameLib/MapOutdoorRenderHTP.cpp", "reference_sha256": "e5587b5b19fb26ede6cdf9f3e6d14ad6c2ce15e0947070cce8e7e5dd0f7fd156", "priority": "P4", "contracts": [], "functions": { "CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch": { "status": "NEEDS_LIVE", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch" ], "note": "Verbatim 40250 body plus an early return when IsNativeTerrainRenderEnabled() is false (Godot terrain adapter path, PORT-PLAN ยง3). Fake-server frame: far band no longer white, layout matches the STP path; pixel parity vs a 40250 frame not verified." }, "CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": { "status": "NEEDS_LIVE", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat" ], "note": "Verbatim 40250 (non-WORLD_EDITOR branch): no texture-0 fallback, first splat with stage-1 ALPHAOP DISABLE, GetNumTextures() bound, shadow pass FOGCOLOR white + TEXTURE1 m_matDynamicShadow; pixel parity vs a 40250 frame not verified." }, "CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": { "status": "NEEDS_LIVE", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchNone" ], "note": "Verbatim 40250; drawn with the caller's TFACTOR fog fill. Pixel parity vs a 40250 frame not verified." } } }