{ "reference": "GameLib/ActorInstance.cpp", "reference_sha256": "29fa76807f3fbd3c066a3e9464540852a3f5879b4a4d3acc4287dbfa1a6356c3", "priority": "P0", "contracts": [], "functions": { "CActorInstance::INSTANCEBASE_Deform": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Deform" ] }, "CActorInstance::INSTANCEBASE_Transform": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Transform" ] }, "CActorInstance::OnUpdate": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdate" ] }, "CActorInstance::GetBackground": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetBackground" ] }, "CActorInstance::SetMainInstance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMainInstance" ] }, "CActorInstance::SetParalysis": { "status": "PORTED", 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"impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetRunMode" ] }, "CActorInstance::GetNormalAttackIndex": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetNormalAttackIndex" ] }, "CActorInstance::__InitializeMovement": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMovement" ] }, "CActorInstance::AddMovement": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AddMovement" ] }, "CActorInstance::AdjustDynamicCollisionMovement": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AdjustDynamicCollisionMovement" ] }, "CActorInstance::__AdjustCollisionMovement": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__AdjustCollisionMovement" ] }, "CActorInstance::IsMovement": { "status": "PORTED", "impl": [ 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"PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__Initialize" ] }, "CActorInstance::CActorInstance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::CActorInstance" ] }, "CActorInstance::~CActorInstance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::~CActorInstance" ] } } }