{ "reference": "GameLib/ActorInstanceRotation.cpp", "reference_sha256": "3705d581bf935985e3b0df1709cf94ee07afaaaf65698d1b4b25a1c3a334be80", "priority": "P0", "contracts": [], "functions": { "CActorInstance::SetXYRotation": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetXYRotation" ] }, "CActorInstance::SetRotation": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetRotation" ] }, "CActorInstance::BlendRotation": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::BlendRotation" ] }, "CActorInstance::SetAdvancingRotation": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetAdvancingRotation" ] }, "CActorInstance::RotationProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::RotationProcess" ] }, "CActorInstance::LookAtFromXY": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAtFromXY" ] }, "CActorInstance::LookAt": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAt" ] }, "CActorInstance::LookWith": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookWith" ] }, "CActorInstance::GetRotation": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotation" ] }, "CActorInstance::GetTargetRotation": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetTargetRotation" ] }, "CActorInstance::GetRotatingTime": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotatingTime" ] }, "CActorInstance::GetAdvancingRotation": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetAdvancingRotation" ] } } }