{ "reference": "GameLib/MapOutdoorRenderHTP.cpp", "reference_sha256": "e5587b5b19fb26ede6cdf9f3e6d14ad6c2ce15e0947070cce8e7e5dd0f7fd156", "priority": "P4", "contracts": [], "functions": { "CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch": { "status": "DIVERGENT", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch" ], "note": "No-op: the Godot terrain adapter draws the height-field (PORT-PLAN §3); the D3D8 texture-stage splat passes have no recording-device counterpart." }, "CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": { "status": "DIVERGENT", "impl": [], "note": "Not built: only called from __RenderTerrain_RenderHardwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)." }, "CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": { "status": "DIVERGENT", "impl": [], "note": "Not built: only called from __RenderTerrain_RenderHardwareTransformPatch, which is a no-op (Godot draws the terrain, PORT-PLAN §3)." } } }