{ "reference": "GameLib/MapOutdoorRenderSTP.cpp", "reference_sha256": "a9665552c1e19e9a4449c81b51274f1ea10dd14a29bd4c2fe460387c03b6a371", "priority": "P4", "contracts": [], "functions": { "CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch": { "status": "NEEDS_LIVE", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch" ], "note": "Verbatim 40250 body plus an early return when IsNativeTerrainRenderEnabled() is false (Godot terrain adapter path, PORT-PLAN ยง3), same gate as HTP. Reached only with SOFTWARE_TILING 1 or a non-fast-T&L device. Fake-server STP frame matches HTP layout; pixel parity vs a 40250 STP frame not verified." }, "CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat": { "status": "NEEDS_LIVE", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat" ], "note": "Drawn via XYZRHW through RecordingDevice/native_render (fixed 2026-09-28: pretransformed Y mapping, negative-rhw clip, specular-alpha vertex fog); fake-server frame with SOFTWARE_TILING forced matches the HTP layout; pixel parity vs a 40250 STP frame not verified." }, "CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone": { "status": "NEEDS_LIVE", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone" ], "note": "Drawn via XYZRHW through RecordingDevice/native_render (fixed 2026-09-28: pretransformed Y mapping, negative-rhw clip, specular-alpha vertex fog); fake-server frame with SOFTWARE_TILING forced matches the HTP layout; pixel parity vs a 40250 STP frame not verified." }, "CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState" ] }, "CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState" ] }, "CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState" ] }, "CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState" ] }, "CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState" ] }, "CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState" ] }, "CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState" ] }, "CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState" ] }, "CMapOutdoor::__SoftwareTransformPatch_BuildPipeline": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_BuildPipeline" ] }, "CMapOutdoor::__SoftwareTransformPatch_SetTransform": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetTransform" ] }, "CMapOutdoor::__SoftwareTransformPatch_SetSplatStream": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetSplatStream" ] }, "CMapOutdoor::__SoftwareTransformPatch_SetShadowStream": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetShadowStream" ] }, "CMapOutdoor::__SoftwareTransformPatch_Initialize": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Initialize" ] }, "CMapOutdoor::__SoftwareTransformPatch_Create": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Create" ] }, "CMapOutdoor::__SoftwareTransformPatch_Destroy": { "status": "PORTED", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Destroy" ] } } }