# mtgodot-poc — top level # Phase 1 (macOS) scaffolding. See docs/GODOT-POC-PLAN.md §M0'. # # libgr2 / formats / oracle / tools were vendored in from the retired xrender-poc # repo (2026-08-29). libgr2 is the shared core (gr2 v6/v7 reader, oracle-verified); # formats = .msa/.msm parsers (needed M2 T2.2/T2.3); tools = libgr2 validation. cmake_minimum_required(VERSION 3.20) project(mtgodot_poc CXX C) include(CTest) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_C_STANDARD 17) if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE) endif() set(CMAKE_EXPORT_COMPILE_COMMANDS ON) option(MTGODOT_BUILD_EXTENSION "Build the Godot GDExtension (pulls in godot-cpp)" ON) option(MTGODOT_BUILD_TOOLS "Build libgr2 validation tools (gr2dump/gr2fuzz/oracle_diff)" OFF) option(MTGODOT_BUILD_NET_TOOLS "Build host-only protocol probes without Godot" OFF) # --- shared, cross-platform core (no godot-cpp, no third-party) --- add_subdirectory(libgr2) add_subdirectory(formats) if(MTGODOT_BUILD_TOOLS) add_subdirectory(tools) endif() # --- the Godot extension --- # Phase 1 was macOS-only; Phase 2 (BACKLOG F1/F2) adds iOS + Android. The three # native deps are vendored (extension/third_party), so the only gate now is # "is this a platform we've wired output naming + a toolchain for". if(MTGODOT_BUILD_EXTENSION) set(_mt_plat "${CMAKE_SYSTEM_NAME}") if(_mt_plat STREQUAL "Darwin" OR _mt_plat STREQUAL "iOS" OR _mt_plat STREQUAL "Android") message(STATUS "mtgodot extension: building for ${_mt_plat}") else() message(FATAL_ERROR "MTGODOT_BUILD_EXTENSION: supported targets are macOS / iOS / Android " "(got CMAKE_SYSTEM_NAME='${_mt_plat}'). See docs/PLATFORMS.md. " "Use -DMTGODOT_BUILD_EXTENSION=OFF to build just libgr2/formats/tools.") endif() add_subdirectory(extension) endif() # FreeBSD is the native build target of the archived 40250 server, but it is # not a supported Godot extension target. Keep the live classic probe # available as a small host-only build so a FreeBSD jail/VM can compile and run # it without pulling in godot-cpp or the Darwin/iOS/Android extension. if(MTGODOT_BUILD_NET_TOOLS AND NOT MTGODOT_BUILD_EXTENSION) add_subdirectory(extension/third_party) add_library(mtnet_host STATIC extension/src/net/secure_cipher.cpp extension/src/net/net_stream.cpp extension/src/net/entity_store.cpp extension/src/net/mark_image.cpp extension/src/net/classic/classic_stream.cpp extension/src/net/classic/classic_parser.cpp extension/src/net/classic/classic_session.cpp extension/src/net/classic/classic_cipher.cpp ) target_include_directories(mtnet_host PUBLIC extension/src/net) target_link_libraries(mtnet_host PUBLIC mt3p::sodium mt3p::minilzo mt3p::cryptopp) target_compile_features(mtnet_host PUBLIC cxx_std_20) add_executable(net_classic_e2e_host extension/tools/net_classic_e2e.cpp) target_link_libraries(net_classic_e2e_host PRIVATE mtnet_host) endif()