#pragma once // ClassicParser — 40250 GC packet bodies -> shared world model (EntityStore via // its protocol-neutral mut_* API) + login/char-list state. // Counterpart of EntityStore::apply() for MT_PROTOCOL=classic. // See docs/CLIENT-40250-PORT.md §4 / §5. // // `body` is the bytes AFTER the 1-byte header (for dynamic packets: after the // [header][uint16 size] prefix); `len` its length — i.e. exactly what // ClassicStream::on_packet delivers. #include "wire_classic.h" #include "../entity_store.h" #include #include #include #include namespace mtnet::classic { struct CharSlot { uint32_t id = 0; std::string name; uint8_t job = 0; uint8_t level = 0; uint8_t st = 0, ht = 0, dx = 0, iq = 0; uint32_t play_minutes = 0; int32_t x = 0, y = 0; uint16_t main_part = 0, hair_part = 0; uint8_t skill_group = 0; // Server requires this character to be renamed before entering the game. bool change_name = false; uint32_t guild_id = 0; std::string guild_name; bool empty() const { return id == 0 && name.empty(); } }; class ClassicParser { public: struct CharEvent { enum Kind { CreateOk, CreateFail, DeleteOk, DeleteFail } kind; int slot = -1; int fail_type = 0; }; struct NameEvent { uint32_t pid = 0; std::string name; }; explicit ClassicParser(EntityStore &world) : m_world(world) {} // one GC packet. returns false to abort the connection. bool on_gc(uint8_t header, const uint8_t *body, uint32_t len); // --- login / select state --- const std::vector &char_slots() const { return m_slots; } int slot_count() const { return m_slot_count; } // 3 or 4 uint32_t handle() const { return m_handle; } uint32_t random_key() const { return m_random_key; } bool char_list_ready() const { return m_char_list_ready; } const std::string &login_failure() const { return m_login_failure; } uint32_t login_key() const { return m_login_key; } // GC_LOGIN_KEY (auth path) uint8_t empire() const { return m_empire; } std::vector drain_char_events() { auto v = std::move(m_char_events); m_char_events.clear(); return v; } std::vector drain_name_events() { auto v = std::move(m_name_events); m_name_events.clear(); return v; } int drain_guild_make_requests() { int count = m_guild_make_requests; m_guild_make_requests = 0; return count; } private: template static bool fill(T &t, uint8_t header, const uint8_t *body, uint32_t len) { if (len + 1u < sizeof(T)) { return false; } t.header = header; std::memcpy(reinterpret_cast(&t) + 1, body, sizeof(T) - 1); return true; } void parse_login_success(const SimplePlayer *players, const uint32_t *guild_id, const char (*guild_name)[GUILD_NAME_MAX_LEN + 1], int n, uint32_t handle, uint32_t rkey); EntityStore &m_world; std::vector m_slots; int m_slot_count = 0; uint32_t m_handle = 0; uint32_t m_random_key = 0; uint32_t m_login_key = 0; uint8_t m_empire = 0; std::vector m_char_events; std::vector m_name_events; int m_guild_make_requests = 0; bool m_char_list_ready = false; std::string m_login_failure; }; } // namespace mtnet::classic