; Godot 4.7 project — mtgodot-poc Phase 1 (macOS) ; See ../docs/GODOT-POC-PLAN.md config_version=5 [application] config/name="mtgodot-poc" # 完整客户端入口(登录→选人→进游戏)。旧的模型查看器 harness 仍可跑: # godot --path project res://main.tscn run/main_scene="res://client_main.tscn" config/features=PackedStringArray("4.7", "Forward Plus") [debug] gdscript/warnings/untyped_declaration=1 [input_devices] ; F7: game_camera.gd / player_controller.gd handle InputEventScreenTouch/Drag ; directly on device — don't also synthesize mouse events from touch (would ; double-fire tap-to-move). Desktop still uses real mouse events. pointing/emulate_mouse_from_touch=false [display] window/size/viewport_width=1920 window/size/viewport_height=1080 [rendering] renderer/rendering_method="forward_plus" anti_aliasing/quality/msaa_3d=2 textures/vram_compression/import_etc2_astc=true