{ "reference": "GameLib/ActorInstanceCollisionDetection.cpp", "reference_sha256": "966bb8a305e8aba30699a7d1f88e417c1d32e0582e6c6e9c203ae48f87bf53cf", "priority": "P0", "contracts": [], "functions": { "CActorInstance::__InitializeCollisionData": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData" ] }, "CActorInstance::EnableSkipCollision": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision" ] }, "CActorInstance::DisableSkipCollision": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision" ] }, "CActorInstance::CanSkipCollision": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision" ] }, "CActorInstance::UpdatePointInstance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance" ] }, "CActorInstance::UpdateAdvancingPointInstance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance" ] }, "CActorInstance::CheckCollisionDetection": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection" ] }, "CActorInstance::CreateCollisionInstancePiece": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece" ] }, "CActorInstance::__SplashAttackProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess" ] }, "CActorInstance::__NormalAttackProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess" ] }, "CActorInstance::AttackingProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess" ] }, "CActorInstance::TestPhysicsBlendingCollision": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision" ] }, "CActorInstance::TestActorCollision": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision" ] }, "CActorInstance::AvoidObject": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject" ] }, "CActorInstance::IsBlockObject": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject" ] }, "CActorInstance::BlockMovement": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement" ] }, "CActorInstance::__TestObjectCollision": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision" ] }, "CActorInstance::TestCollisionWithDynamicSphere": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere" ] } } }