{ "reference": "GameLib/ActorInstanceMotion.cpp", "reference_sha256": "850f0d785d710142e7a08ca86f4db54a4940a38c74abe0b5373a43d39a8a0b8d", "priority": "P0", "contracts": [], "functions": { "CActorInstance::__GetMotionType": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetMotionType" ] }, "CActorInstance::__MotionEventProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__MotionEventProcess" ] }, "CActorInstance::MotionProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::MotionProcess" ] }, "CActorInstance::HORSE_MotionProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::HORSE_MotionProcess" ] }, "CActorInstance::ReservingMotionProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::ReservingMotionProcess" ] }, "CActorInstance::CurrentMotionProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CurrentMotionProcess" ] }, "CActorInstance::SetMotionMode": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionMode" ] }, "CActorInstance::GetMotionMode": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionMode" ] }, "CActorInstance::SetMotionLoopCount": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionLoopCount" ] }, "CActorInstance::PushMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushMotion" ] }, "CActorInstance::InterceptOnceMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptOnceMotion" ] }, "CActorInstance::InterceptLoopMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptLoopMotion" ] }, "CActorInstance::SetLoopMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetLoopMotion" ] }, "CActorInstance::InterceptMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptMotion" ] }, "CActorInstance::PushOnceMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushOnceMotion" ] }, "CActorInstance::PushLoopMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushLoopMotion" ] }, "CActorInstance::__GetCurrentMotionIndex": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionIndex" ] }, "CActorInstance::__GetCurrentMotionKey": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionKey" ] }, "CActorInstance::IsUsingSkill": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsUsingSkill" ] }, "CActorInstance::IsFishing": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsFishing" ] }, "CActorInstance::CanCancelSkill": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CanCancelSkill" ] }, "CActorInstance::isLock": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::isLock" ] }, "CActorInstance::GetLastMotionTime": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetLastMotionTime" ] }, "CActorInstance::GetMotionDuration": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionDuration" ] }, "CActorInstance::GetRandomMotionKey": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetRandomMotionKey" ] }, "CActorInstance::PreAttack": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PreAttack" ] }, "CActorInstance::__ClearMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__ClearMotion" ] }, "CActorInstance::__SetMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__SetMotion" ] }, "CActorInstance::__BindMotionData": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__BindMotionData" ] }, "CActorInstance::__GetLoopCount": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetLoopCount" ] }, "CActorInstance::__CanAttack": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanAttack" ] }, "CActorInstance::__CanNextComboAttack": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanNextComboAttack" ] }, "CActorInstance::__IsComboAttacking": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttacking" ] }, "CActorInstance::__IsNeedFlyTargetMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsNeedFlyTargetMotion" ] }, "CActorInstance::__HasMotionFlyEvent": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__HasMotionFlyEvent" ] }, "CActorInstance::__IsWaitMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsWaitMotion" ] }, "CActorInstance::__IsMoveMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsMoveMotion" ] }, "CActorInstance::__IsAttackMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsAttackMotion" ] }, "CActorInstance::__IsComboAttackMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttackMotion" ] }, "CActorInstance::__IsDamageMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDamageMotion" ] }, "CActorInstance::__IsKnockDownMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsKnockDownMotion" ] }, "CActorInstance::__IsDieMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDieMotion" ] }, "CActorInstance::__IsStandUpMotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsStandUpMotion" ] } } }