#include "UserInterface/StdAfx.h" #include "UserInterface/PythonApplication.h" #include "UserInterface/MarkManager.h" #include "GameLib/GameUtil.h" #include "EterLib/Camera.h" #include "EterBase/Timer.h" #include "EterLib/ResourceManager.h" #include "UserInterface/PythonNetworkStream.h" #include "UserInterface/AccountConnector.h" #include "UserInterface/PythonItem.h" #include "UserInterface/PythonSkill.h" #include "UserInterface/PythonNonPlayer.h" #include "GameLib/ItemManager.h" #include "EterLib/NetDevice.h" #include "../PlatformStub.h" #include "../EterLib/UIRenderCommands.h" #include "../EterLib/RenderCommands3D.h" #include "EterLib/GrpDevice.h" #include "../ScriptLib/PythonBoot.h" // 2V0-d link surface; 2V0-f adds the application lifecycle (Create/Loop/Process/Exit) that // prototype.RunApp() drives. The rest of the members still wait for the game slices (2V1-2V3). // // PORT: there is no CPythonApplication object yet (its members are the whole game: background, // network stream, player, ...), so these functions only use the singletons PythonBoot owns // (UI::CWindowManager, CTimer, CResourceManager) and never touch a data member. CPythonApplication* CPythonApplication::ms_pInstance = nullptr; void CPythonApplication::ShowWebPage(const char*, const RECT&) { MT_PLATFORM_STUB(); } void CPythonApplication::MoveWebPage(const RECT&) { MT_PLATFORM_STUB(); } void CPythonApplication::HideWebPage() { MT_PLATFORM_STUB(); } bool CPythonApplication::IsWebPageMode() { MT_PLATFORM_STUB(); return false; } void CPythonApplication::GetInfo(UINT, std::string* out) { MT_PLATFORM_STUB(); if (out) out->clear(); } // In 40250, Loop() is: while (1) { if (IsMessage()) { if (!MessageProcess()) break; } else { if (!Process()) break; } } // PORT: Godot owns the message pump and forwards input to the window manager between frames // (PythonBoot::UIMouseMove & co.), so the loop here only waits for the host's next frame. It runs // on PythonBoot's script thread; WM_QUIT is PythonBoot::AppRequestQuit. void CPythonApplication::Loop() { while (PythonBoot::AppLoopWait()) { if (!Process()) break; } } // In 40250 this is PostQuitMessage(0). void CPythonApplication::Exit() { PythonBoot::AppRequestQuit(); } // 40250 also writes a TraceError banner first; the caller (system.py) has already logged the reason. void CPythonApplication::Abort() { TraceError("============================================================================================================"); TraceError("Abort!!!!\n\n"); PythonBoot::AppRequestQuit(); } void CPythonApplication::SetMinFog(float) { MT_PLATFORM_STUB(); } // In 40250 Process() copies CTimer::GetCurrentSecond() into m_fGlobalTime right after Advance() and // this returns it. PORT: no member to hold it; the timer only advances in Process(), so reading it // here gives the same value. float CPythonApplication::GetGlobalTime() { return CTimer::Instance().GetCurrentSecond(); } // In 40250 Process() also copies CTimer::GetElapsedSecond() into m_fGlobalElapsedTime (PythonApplication.cpp:448). // PORT: read straight from the timer, as GetGlobalTime above. float CPythonApplication::GetGlobalElapsedTime() { return CTimer::Instance().GetElapsedSecond(); } void CPythonApplication::SetFrameSkip(bool) { MT_PLATFORM_STUB(); } // PORT: 40250 creates the Win32 window, the D3D8 device, cursors, sound, keyboard, the net device, // fonts and the IME here. The Godot window and its canvas already exist when the host starts the // script, so the window size is the canvas size (PythonBoot::SetUISize) rather than the width/height // passed from metin2.cfg, and the graphic device is the recording device (RecordingDevice.h) at that // size. Cursors, sound, keyboard, fonts and the IME are not created here yet. bool CPythonApplication::Create(PyObject*, const char*, int, int, int) { unsigned width = 0, height = 0; UIRenderGetSize(&width, &height); if (!width || !height) { // appCreate returns NULL on failure; RunApp turns this into the original LogBox. TraceError("CreateDevice: GraphicDevice create failed"); PyErr_SetString(PyExc_RuntimeError, "CREATE_DEVICE"); return false; } // In 40250 m_grpDevice is a member created here (PythonApplication.cpp:909). static CGraphicDevice s_grpDevice; int iRet = s_grpDevice.Create(NULL, width, height, true, 32, 0); switch (iRet) { case CGraphicDevice::CREATE_OK: break; case CGraphicDevice::CREATE_REFRESHRATE: break; case CGraphicDevice::CREATE_GET_DEVICE_CAPS: PyErr_SetString(PyExc_RuntimeError, "GetDevCaps failed"); TraceError("CreateDevice: GetDevCaps failed"); return false; case CGraphicDevice::CREATE_GET_DEVICE_CAPS2: PyErr_SetString(PyExc_RuntimeError, "GetDevCaps2 failed"); TraceError("CreateDevice: GetDevCaps2 failed"); return false; default: // PORT: the recording device returns only the cases above; the rest is 40250's fallback. if (iRet & CGraphicDevice::CREATE_OK) break; TraceError("CreateDevice: Unknown Error!"); PyErr_SetString(PyExc_RuntimeError, "UNKNOWN_ERROR"); return false; } // In 40250 m_netDevice is a member created here (PythonApplication.cpp:1242). static CNetworkDevice s_netDevice; if (!s_netDevice.Create()) { TraceError("NetDevice::Create failed"); PyErr_SetString(PyExc_RuntimeError, "CREATE_NETWORK"); return false; } // 40250 m_pyItem.Create() (PythonApplication.cpp:1253): registers dropitem.mse with CEffectManager, // still a platform stub. CPythonItem::Instance().Create(); return true; } // 40250 PythonApplication.cpp:105 void CPythonApplication::GetMousePosition(POINT* ppt) { CMSApplication::GetMousePosition(ppt); } // 40250 PythonApplication.cpp:168, the !PERF_CHECKER_RENDER_GAME branch (the profiling copy below it // only adds timers). game.GameWindow.OnRender calls it every frame. // PORT: the members are reached through their singletons (see the note at the top of the file). void CPythonApplication::RenderGame() { float fAspect=UI::CWindowManager::Instance().GetAspect(); float fFarClip=CPythonBackground::Instance().GetFarClip(); CPythonGraphic::Instance().SetPerspective(30.0f, fAspect, 100.0, fFarClip); CCullingManager::Instance().Process(); CPythonCharacterManager::Instance().Deform(); CEffectManager::Instance().Update(); CPythonBackground::Instance().RenderCharacterShadowToTexture(); CPythonGraphic::Instance().SetGameRenderState(); CPythonGraphic::Instance().PushState(); { long lx, ly; UI::CWindowManager::Instance().GetMousePosition(lx, ly); CPythonGraphic::Instance().SetCursorPosition(lx, ly); } CPythonBackground::Instance().RenderSky(); CPythonBackground::Instance().RenderBeforeLensFlare(); CPythonBackground::Instance().RenderCloud(); CPythonBackground::Instance().BeginEnvironment(); CPythonBackground::Instance().Render(); CPythonBackground::Instance().SetCharacterDirLight(); CPythonCharacterManager::Instance().Render(); CPythonBackground::Instance().SetBackgroundDirLight(); CPythonBackground::Instance().RenderWater(); CPythonBackground::Instance().RenderSnow(); CPythonBackground::Instance().RenderEffect(); CPythonBackground::Instance().EndEnvironment(); CEffectManager::Instance().Render(); CPythonItem::Instance().Render(); CFlyingManager::Instance().Render(); CPythonBackground::Instance().BeginEnvironment(); CPythonBackground::Instance().RenderPCBlocker(); CPythonBackground::Instance().EndEnvironment(); CPythonBackground::Instance().RenderAfterLensFlare(); } // 40250 PythonApplication.cpp:321 without the PERF_CHECKER_RENDER_GAME timers. game.GameWindow.OnUpdate // calls it every frame. PORT: members through their singletons, as in RenderGame. void CPythonApplication::UpdateGame() { POINT ptMouse; GetMousePosition(&ptMouse); CGraphicTextInstance::Hyperlink_UpdateMousePos(ptMouse.x, ptMouse.y); //!@# Alt+Tab 중 SetTransfor 에서 튕김 현상 해결을 위해 - [levites] //if (m_isActivateWnd) { CScreen s; float fAspect = UI::CWindowManager::Instance().GetAspect(); float fFarClip = CPythonBackground::Instance().GetFarClip(); s.SetPerspective(30.0f,fAspect, 100.0f, fFarClip); s.BuildViewFrustum(); } TPixelPosition kPPosMainActor; CPythonPlayer::Instance().NEW_GetMainActorPosition(&kPPosMainActor); CPythonBackground::Instance().Update(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); CGameEventManager::Instance().SetCenterPosition(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); CGameEventManager::Instance().Update(); CPythonCharacterManager::Instance().Update(); CEffectManager::Instance().UpdateSound(); CFlyingManager::Instance().Update(); CPythonItem::Instance().Update(ptMouse); CPythonPlayer::Instance().Update(); // NOTE : Update 에서 위치 값이 바뀌므로 다시 얻어 옵니다 - [levites] // 이 부분 때문에 메인 케릭터의 Sound가 이전 위치에서 플레이 되는 현상이 있었음. CPythonPlayer::Instance().NEW_GetMainActorPosition(&kPPosMainActor); SetCenterPosition(kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); } // 40250 PythonApplication.cpp:399. Kept in order: timer, network (2V1), input polling (Godot pushes // input instead), camera (2V3), resource GC, mouse/UI update, then the render block's interface pass. // PORT: the frame-skip bookkeeping and the game render pass are left out; the Godot frame clock // decides when this runs, and RenderGame belongs to 2V3. bool CPythonApplication::Process() { ELTimer_SetFrameMSec(); CTimer& rkTimer=CTimer::Instance(); rkTimer.Advance(); // Network I/O CPythonNetworkStream::Instance().Process(); // PORT: m_kGuildMarkUploader/m_kGuildMarkDownloader.Process() follow here in 40250; the guild mark // transfer is not ported yet (GuildMarkDownloader.cpp/GuildMarkUploader.cpp). CAccountConnector::Instance().Process(); //!@# Alt+Tab 중 SetTransfor 에서 튕김 현상 해결을 위해 - [levites] //if (m_isActivateWnd) __UpdateCamera(); CResourceManager::Instance().Update(); OnCameraUpdate(); OnUIUpdate(); // PORT: the render block without the lost-device restore, ClearDepthBuffer, Show and the render-time // statistics (Godot clears and presents the frame). The frame's UI and 3D command lists restart here. CCullingManager::Instance().Update(); UIRenderBeginFrame(); Render3DBeginFrame(); CPythonGraphic& rkGraphic = CPythonGraphic::Instance(); if (rkGraphic.Begin()) { rkGraphic.SetInterfaceRenderState(); OnUIRender(); rkGraphic.End(); } return true; } // 40250 PythonApplicationEvent.cpp:5 void CPythonApplication::OnCameraUpdate() { if ( CPythonBackground::Instance().IsMapReady() ) { CCamera* pkCameraMgr = CCameraManager::Instance().GetCurrentCamera(); if (pkCameraMgr) pkCameraMgr->Update(); } } // 40250 PythonApplicationEvent.cpp:15-25 void CPythonApplication::OnUIUpdate() { UI::CWindowManager& rkUIMgr=UI::CWindowManager::Instance(); rkUIMgr.Update(); } void CPythonApplication::OnUIRender() { UI::CWindowManager& rkUIMgr=UI::CWindowManager::Instance(); rkUIMgr.Render(); } BOOL CPythonApplication::SetCursorNum(int) { MT_PLATFORM_STUB(); return FALSE; } void CPythonApplication::SetCursorVisible(BOOL, bool) { MT_PLATFORM_STUB(); } BOOL CPythonApplication::GetCursorVisible() { MT_PLATFORM_STUB(); return FALSE; } bool CPythonApplication::GetLiarCursorOn() { MT_PLATFORM_STUB(); return false; } void CPythonApplication::SetCursorMode(int) { MT_PLATFORM_STUB(); } // 40250 returns m_iCursorMode, CURSOR_MODE_HARDWARE from the constructor until SetCursorMode (PythonApplicationCursor.cpp:92). // PORT: SetCursorMode is still a stub, so the mode stays the constructor's. int CPythonApplication::GetCursorMode() { return CURSOR_MODE_HARDWARE; } void CPythonApplication::SetMouseHandler(PyObject*) { MT_PLATFORM_STUB(); } void CPythonApplication::SetGlobalCenterPosition(LONG, LONG) { MT_PLATFORM_STUB(); } void CPythonApplication::SetFPS(int) { MT_PLATFORM_STUB(); } time_t CPythonApplication::GetServerTime() { MT_PLATFORM_STUB(); return 0; } time_t CPythonApplication::GetServerTimeStamp() { MT_PLATFORM_STUB(); return 0; } void CPythonApplication::SetConnectData(const char*, int) { MT_PLATFORM_STUB(); } void CPythonApplication::GetConnectData(std::string& ip, int& port) { MT_PLATFORM_STUB(); ip.clear(); port = 0; } void CPythonApplication::SaveCameraSetting(const char*) { MT_PLATFORM_STUB(); } bool CPythonApplication::LoadCameraSetting(const char*) { MT_PLATFORM_STUB(); return false; } void CPythonApplication::SetForceSightRange(int) { MT_PLATFORM_STUB(); } void CMovieMan::PlayLogo(const char*) { MT_PLATFORM_STUB(); } BOOL PERF_CHECKER_RENDER_GAME = FALSE; BOOL SKILL_EFFECT_UPGRADE_ENABLE = FALSE; double g_specularSpd = 0; // 40250 UserInterface/PythonApplication.cpp, verbatim. PORT: CPythonSkill is still a stand-in, so // RegisterSkillDesc fails and the function returns false after the item and mob tables load. // SUPPORT_NEW_KOREA_SERVER bool LoadLocaleData(const char* localePath) { NANOBEGIN CPythonNonPlayer& rkNPCMgr = CPythonNonPlayer::Instance(); CItemManager& rkItemMgr = CItemManager::Instance(); CPythonSkill& rkSkillMgr = CPythonSkill::Instance(); CPythonNetworkStream& rkNetStream = CPythonNetworkStream::Instance(); char szItemList[256]; char szItemProto[256]; char szItemDesc[256]; char szMobProto[256]; char szSkillDescFileName[256]; char szSkillTableFileName[256]; char szInsultList[256]; snprintf(szItemList, sizeof(szItemList) , "%s/item_list.txt", localePath); snprintf(szItemProto, sizeof(szItemProto), "%s/item_proto", localePath); snprintf(szItemDesc, sizeof(szItemDesc), "%s/itemdesc.txt", localePath); snprintf(szMobProto, sizeof(szMobProto), "%s/mob_proto", localePath); snprintf(szSkillDescFileName, sizeof(szSkillDescFileName), "%s/SkillDesc.txt", localePath); snprintf(szSkillTableFileName, sizeof(szSkillTableFileName), "%s/SkillTable.txt", localePath); snprintf(szInsultList, sizeof(szInsultList), "%s/insult.txt", localePath); rkNPCMgr.Destroy(); rkItemMgr.Destroy(); rkSkillMgr.Destroy(); if (!rkItemMgr.LoadItemList(szItemList)) { TraceError("LoadLocaleData - LoadItemList(%s) Error", szItemList); } if (!rkItemMgr.LoadItemTable(szItemProto)) { TraceError("LoadLocaleData - LoadItemProto(%s) Error", szItemProto); return false; } if (!rkItemMgr.LoadItemDesc(szItemDesc)) { Tracenf("LoadLocaleData - LoadItemDesc(%s) Error", szItemDesc); } if (!rkNPCMgr.LoadNonPlayerData(szMobProto)) { TraceError("LoadLocaleData - LoadMobProto(%s) Error", szMobProto); return false; } if (!rkSkillMgr.RegisterSkillDesc(szSkillDescFileName)) { TraceError("LoadLocaleData - RegisterSkillDesc(%s) Error", szMobProto); return false; } if (!rkSkillMgr.RegisterSkillTable(szSkillTableFileName)) { TraceError("LoadLocaleData - RegisterSkillTable(%s) Error", szMobProto); return false; } if (!rkNetStream.LoadInsultList(szInsultList)) { Tracenf("CPythonApplication - CPythonNetworkStream::LoadInsultList(%s)", szInsultList); } if (LocaleService_IsYMIR()) { char szEmpireTextConvFile[256]; for (DWORD dwEmpireID=1; dwEmpireID<=3; ++dwEmpireID) { sprintf(szEmpireTextConvFile, "%s/lang%d.cvt", localePath, dwEmpireID); if (!rkNetStream.LoadConvertTable(dwEmpireID, szEmpireTextConvFile)) { TraceError("LoadLocaleData - CPythonNetworkStream::LoadConvertTable(%d, %s) FAILURE", dwEmpireID, szEmpireTextConvFile); } } } NANOEND return true; } void TextTail_SetLivingTime(long) { MT_PLATFORM_STUB(); } namespace { // The supplied 40250 Client/locale.cfg selects "en" (code page 1252). // Keep these mutable for app.ForceSetLocale, as Locale.cpp does. std::string locale_name = "en"; std::string locale_path = "locale/en"; } const char* LocaleService_GetName() { return "EUROPE"; } bool LocaleService_IsCHEONMA() { MT_PLATFORM_STUB(); return false; } void LocaleService_SetCHEONMA(bool) { MT_PLATFORM_STUB(); } unsigned LocaleService_GetCodePage() { return 1252; } const char* LocaleService_GetLocaleName() { return locale_name.c_str(); } const char* LocaleService_GetLocalePath() { return locale_path.c_str(); } void LocaleService_ForceSetLocale(const char* name, const char* path) { locale_name = name ? name : ""; locale_path = path ? path : ""; } // 40250 UserInterface/Locale.cpp:9-31, 168-172 and 393-423 (the non-Japan branch), verbatim: what the network // slice (批次 2V1) and InsultChecker call. const char* LSS_YMIR = "YMIR"; const char* LSS_JAPAN = "JAPAN"; const char* LSS_ENGLISH = "ENGLISH"; const char* LSS_HONGKONG = "HONGKONG"; const char* LSS_TAIWAN = "TAIWAN"; const char* LSS_NEWCIBN = "NEWCIBN"; const char* LSS_EUROPE = "EUROPE"; const char* LSS_GLOBAL = "GLOBAL"; #ifndef LSS_SECURITY_KEY #define LSS_SECURITY_KEY "testtesttesttest" #endif std::string __SECURITY_KEY_STRING__ = LSS_SECURITY_KEY; const char* LocaleService_GetSecurityKey() { return __SECURITY_KEY_STRING__.c_str(); } bool LocaleService_IsYMIR() { return (stricmp( LocaleService_GetName(), LSS_YMIR ) == 0) || (stricmp( LocaleService_GetLocaleName(), "ymir" ) == 0); } bool LocaleService_IsJAPAN() { return (stricmp( LocaleService_GetName(), LSS_JAPAN ) == 0) || (stricmp( LocaleService_GetLocaleName(), "japan" ) == 0); } bool LocaleService_IsENGLISH() { return (stricmp( LocaleService_GetName(), LSS_ENGLISH ) == 0); } bool LocaleService_IsEUROPE() { return (stricmp( LocaleService_GetName(), LSS_EUROPE ) == 0); } bool LocaleService_IsHONGKONG() { return (stricmp( LocaleService_GetName(), LSS_HONGKONG ) == 0); } bool LocaleService_IsTAIWAN() { return (stricmp( LocaleService_GetName(), LSS_TAIWAN ) == 0); } bool LocaleService_IsNEWCIBN() { return (stricmp( LocaleService_GetName(), LSS_NEWCIBN ) == 0); } BOOL LocaleService_IsLeadByte( const char chByte ) { return (((unsigned char) chByte) & 0x80) != 0; } int LocaleService_StringCompareCI( LPCSTR szStringLeft, LPCSTR szStringRight, size_t sizeLength ) { return strnicmp( szStringLeft, szStringRight, sizeLength ); }