{ "reference": "GameLib/ActorInstance.cpp", "reference_sha256": "29fa76807f3fbd3c066a3e9464540852a3f5879b4a4d3acc4287dbfa1a6356c3", "priority": "P0", "contracts": [], "functions": { "CActorInstance::INSTANCEBASE_Deform": { "status": "TODO" }, "CActorInstance::INSTANCEBASE_Transform": { "status": "TODO" }, "CActorInstance::OnUpdate": { "status": "TODO" }, "CActorInstance::GetBackground": { "status": "TODO" }, "CActorInstance::SetMainInstance": { "status": "TODO" }, "CActorInstance::SetParalysis": { "status": "TODO" }, "CActorInstance::SetFaint": { "status": "TODO" }, "CActorInstance::SetSleep": { "status": "TODO" }, "CActorInstance::SetResistFallen": { "status": "TODO" }, "CActorInstance::SetReachScale": { "status": "TODO" }, "CActorInstance::__GetReachScale": { "status": "TODO" }, "CActorInstance::__GetAttackSpeed": { "status": "TODO" }, "CActorInstance::__GetCurrentComboType": { "status": "TODO" }, "CActorInstance::SetComboType": { "status": "TODO" }, "CActorInstance::SetAttackSpeed": { "status": "TODO" }, "CActorInstance::SetMoveSpeed": { "status": "TODO" }, "CActorInstance::SetFishingPosition": { "status": "TODO" }, "CActorInstance::Move": { "status": "TODO" }, "CActorInstance::Stop": { "status": "TODO" }, "CActorInstance::SetOwner": { "status": "TODO" }, "CActorInstance::SetActorType": { "status": "TODO" }, "CActorInstance::GetActorType": { "status": "TODO" }, "CActorInstance::IsHandMode": { "status": "TODO" }, "CActorInstance::IsTwoHandMode": { "status": "TODO" }, "CActorInstance::IsBowMode": { "status": "TODO" }, "CActorInstance::IsPoly": { "status": "TODO" }, "CActorInstance::IsPC": { "status": "TODO" }, "CActorInstance::IsNPC": { "status": "TODO" }, "CActorInstance::IsEnemy": { "status": "TODO" }, "CActorInstance::IsStone": { "status": "TODO" }, "CActorInstance::IsWarp": { "status": "TODO" }, "CActorInstance::IsGoto": { "status": "TODO" }, "CActorInstance::IsBuilding": { "status": "TODO" }, "CActorInstance::IsDoor": { "status": "TODO" }, "CActorInstance::IsObject": { "status": "TODO" }, "CActorInstance::DestroySystem": { "status": "TODO" }, "CActorInstance::DieEnd": { "status": "TODO" }, "CActorInstance::Die": { "status": "TODO" }, "CActorInstance::IsSleep": { "status": "TODO" }, "CActorInstance::IsParalysis": { "status": "TODO" }, "CActorInstance::IsFaint": { "status": "TODO" }, "CActorInstance::IsResistFallen": { "status": "TODO" }, "CActorInstance::IsMoving": { "status": "TODO" }, "CActorInstance::IsWaiting": { "status": "TODO" }, "CActorInstance::IsDead": { "status": "TODO" }, "CActorInstance::IsKnockDown": { "status": "TODO" }, "CActorInstance::IsDamage": { "status": "TODO" }, "CActorInstance::IsAttacked": { "status": "TODO" }, "CActorInstance::PhysicsProcess": { "status": "TODO" }, "CActorInstance::__AccumulationMovement": { "status": "TODO" }, "CActorInstance::AccumulationMovement": { "status": "TODO" }, "CActorInstance::TransformProcess": { "status": "TODO" }, "CActorInstance::OnUpdateCollisionData": { "status": "TODO" }, "CActorInstance::OnUpdateHeighInstance": { "status": "TODO" }, "CActorInstance::OnGetObjectHeight": { "status": "TODO" }, "CActorInstance::Revive": { "status": "TODO" }, "CActorInstance::IsStun": { "status": "TODO" }, "CActorInstance::Stun": { "status": "TODO" }, "CActorInstance::SetWalkMode": { "status": "TODO" }, "CActorInstance::SetRunMode": { "status": "TODO" }, "CActorInstance::GetNormalAttackIndex": { "status": "TODO" }, "CActorInstance::__InitializeMovement": { "status": "TODO" }, "CActorInstance::AddMovement": { "status": "TODO" }, "CActorInstance::AdjustDynamicCollisionMovement": { "status": "TODO" }, "CActorInstance::__AdjustCollisionMovement": { "status": "TODO" }, "CActorInstance::IsMovement": { "status": "TODO" }, "CActorInstance::GetHeight": { "status": "TODO" }, "CActorInstance::IntersectDefendingSphere": { "status": "TODO" }, "CActorInstance::__IsMountingHorse": { "status": "TODO" }, "CActorInstance::MountHorse": { "status": "TODO" }, "CActorInstance::__CreateTree": { "status": "TODO" }, "CActorInstance::__DestroyTree": { "status": "TODO" }, "CActorInstance::__SetTreePosition": { "status": "TODO" }, "CActorInstance::ClearAttachingEffect": { "status": "TODO" }, "CActorInstance::Destroy": { "status": "TODO" }, "CActorInstance::__InitializeRotationData": { "status": "TODO" }, "CActorInstance::__InitializeStateData": { "status": "TODO" }, "CActorInstance::__InitializeMotionData": { "status": "TODO" }, "CActorInstance::__Initialize": { "status": "TODO" }, "CActorInstance::CActorInstance": { "status": "TODO" }, "CActorInstance::~CActorInstance": { "status": "TODO" } } }