/**************************************************************************/ /* audio_stream.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include #include namespace godot { double AudioStream::get_length() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("get_length")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool AudioStream::is_monophonic() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("is_monophonic")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Ref AudioStream::instantiate_playback() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("instantiate_playback")._native_ptr(), 210135309); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner)); } bool AudioStream::can_be_sampled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("can_be_sampled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Ref AudioStream::generate_sample() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("generate_sample")._native_ptr(), 2646048999); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner)); } bool AudioStream::is_meta_stream() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AudioStream::get_class_static()._native_ptr(), StringName("is_meta_stream")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Ref AudioStream::_instantiate_playback() const { return Ref(); } String AudioStream::_get_stream_name() const { return String(); } double AudioStream::_get_length() const { return 0.0; } bool AudioStream::_is_monophonic() const { return false; } double AudioStream::_get_bpm() const { return 0.0; } int32_t AudioStream::_get_beat_count() const { return 0; } Dictionary AudioStream::_get_tags() const { return Dictionary(); } TypedArray AudioStream::_get_parameter_list() const { return TypedArray(); } bool AudioStream::_has_loop() const { return false; } int32_t AudioStream::_get_bar_beats() const { return 0; } } // namespace godot