/**************************************************************************/ /* bone2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include namespace godot { void Bone2D::set_rest(const Transform2D &p_rest) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_rest")._native_ptr(), 2761652528); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_rest); } Transform2D Bone2D::get_rest() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_rest")._native_ptr(), 3814499831); CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform2D())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Bone2D::apply_rest() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("apply_rest")._native_ptr(), 3218959716); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner); } Transform2D Bone2D::get_skeleton_rest() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_skeleton_rest")._native_ptr(), 3814499831); CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform2D())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } int32_t Bone2D::get_index_in_skeleton() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_index_in_skeleton")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Bone2D::set_autocalculate_length_and_angle(bool p_auto_calculate) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_autocalculate_length_and_angle")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_auto_calculate_encoded; PtrToArg::encode(p_auto_calculate, &p_auto_calculate_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_auto_calculate_encoded); } bool Bone2D::get_autocalculate_length_and_angle() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_autocalculate_length_and_angle")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Bone2D::set_length(float p_length) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_length")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_length_encoded; PtrToArg::encode(p_length, &p_length_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_length_encoded); } float Bone2D::get_length() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_length")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Bone2D::set_bone_angle(float p_angle) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("set_bone_angle")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_angle_encoded; PtrToArg::encode(p_angle, &p_angle_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_angle_encoded); } float Bone2D::get_bone_angle() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Bone2D::get_class_static()._native_ptr(), StringName("get_bone_angle")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } } // namespace godot