/**************************************************************************/ /* camera_attributes_physical.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include namespace godot { void CameraAttributesPhysical::set_aperture(float p_aperture) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("set_aperture")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_aperture_encoded; PtrToArg::encode(p_aperture, &p_aperture_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_aperture_encoded); } float CameraAttributesPhysical::get_aperture() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_aperture")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("set_shutter_speed")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_shutter_speed_encoded; PtrToArg::encode(p_shutter_speed, &p_shutter_speed_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_shutter_speed_encoded); } float CameraAttributesPhysical::get_shutter_speed() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_shutter_speed")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CameraAttributesPhysical::set_focal_length(float p_focal_length) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("set_focal_length")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_focal_length_encoded; PtrToArg::encode(p_focal_length, &p_focal_length_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_focal_length_encoded); } float CameraAttributesPhysical::get_focal_length() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_focal_length")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("set_focus_distance")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_focus_distance_encoded; PtrToArg::encode(p_focus_distance, &p_focus_distance_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_focus_distance_encoded); } float CameraAttributesPhysical::get_focus_distance() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_focus_distance")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CameraAttributesPhysical::set_near(float p_near) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("set_near")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_near_encoded; PtrToArg::encode(p_near, &p_near_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_near_encoded); } float CameraAttributesPhysical::get_near() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_near")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CameraAttributesPhysical::set_far(float p_far) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("set_far")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_far_encoded; PtrToArg::encode(p_far, &p_far_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_far_encoded); } float CameraAttributesPhysical::get_far() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_far")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } float CameraAttributesPhysical::get_fov() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_fov")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_exposure_value_max) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("set_auto_exposure_max_exposure_value")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_exposure_value_max_encoded; PtrToArg::encode(p_exposure_value_max, &p_exposure_value_max_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_exposure_value_max_encoded); } float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_auto_exposure_max_exposure_value")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_exposure_value_min) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("set_auto_exposure_min_exposure_value")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_exposure_value_min_encoded; PtrToArg::encode(p_exposure_value_min, &p_exposure_value_min_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_exposure_value_min_encoded); } float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CameraAttributesPhysical::get_class_static()._native_ptr(), StringName("get_auto_exposure_min_exposure_value")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } } // namespace godot