/**************************************************************************/ /* collision_polygon3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include namespace godot { void CollisionPolygon3D::set_depth(float p_depth) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_depth")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_depth_encoded; PtrToArg::encode(p_depth, &p_depth_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_depth_encoded); } float CollisionPolygon3D::get_depth() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_depth")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CollisionPolygon3D::set_polygon(const PackedVector2Array &p_polygon) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_polygon")._native_ptr(), 1509147220); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_polygon); } PackedVector2Array CollisionPolygon3D::get_polygon() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_polygon")._native_ptr(), 2961356807); CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedVector2Array())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CollisionPolygon3D::set_disabled(bool p_disabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_disabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_disabled_encoded; PtrToArg::encode(p_disabled, &p_disabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_disabled_encoded); } bool CollisionPolygon3D::is_disabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("is_disabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CollisionPolygon3D::set_debug_color(const Color &p_color) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_debug_color")._native_ptr(), 2920490490); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_color); } Color CollisionPolygon3D::get_debug_color() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_debug_color")._native_ptr(), 3444240500); CHECK_METHOD_BIND_RET(_gde_method_bind, (Color())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CollisionPolygon3D::set_enable_debug_fill(bool p_enable) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_enable_debug_fill")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enable_encoded; PtrToArg::encode(p_enable, &p_enable_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enable_encoded); } bool CollisionPolygon3D::get_enable_debug_fill() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_enable_debug_fill")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CollisionPolygon3D::set_margin(float p_margin) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("set_margin")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_margin_encoded; PtrToArg::encode(p_margin, &p_margin_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_margin_encoded); } float CollisionPolygon3D::get_margin() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CollisionPolygon3D::get_class_static()._native_ptr(), StringName("get_margin")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } } // namespace godot