/**************************************************************************/ /* visual_instance3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include namespace godot { void VisualInstance3D::set_base(const RID &p_base) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_base")._native_ptr(), 2722037293); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_base); } RID VisualInstance3D::get_base() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_base")._native_ptr(), 2944877500); CHECK_METHOD_BIND_RET(_gde_method_bind, (RID())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } RID VisualInstance3D::get_instance() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_instance")._native_ptr(), 2944877500); CHECK_METHOD_BIND_RET(_gde_method_bind, (RID())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void VisualInstance3D::set_layer_mask(uint32_t p_mask) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_layer_mask")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_mask_encoded; PtrToArg::encode(p_mask, &p_mask_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_mask_encoded); } uint32_t VisualInstance3D::get_layer_mask() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_layer_mask")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void VisualInstance3D::set_layer_mask_value(int32_t p_layer_number, bool p_value) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_layer_mask_value")._native_ptr(), 300928843); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_layer_number_encoded; PtrToArg::encode(p_layer_number, &p_layer_number_encoded); int8_t p_value_encoded; PtrToArg::encode(p_value, &p_value_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_layer_number_encoded, &p_value_encoded); } bool VisualInstance3D::get_layer_mask_value(int32_t p_layer_number) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_layer_mask_value")._native_ptr(), 1116898809); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); int64_t p_layer_number_encoded; PtrToArg::encode(p_layer_number, &p_layer_number_encoded); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_layer_number_encoded); } void VisualInstance3D::set_sorting_offset(float p_offset) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_sorting_offset")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_offset_encoded; PtrToArg::encode(p_offset, &p_offset_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset_encoded); } float VisualInstance3D::get_sorting_offset() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_sorting_offset")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void VisualInstance3D::set_sorting_use_aabb_center(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("set_sorting_use_aabb_center")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool VisualInstance3D::is_sorting_use_aabb_center() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("is_sorting_use_aabb_center")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } AABB VisualInstance3D::get_aabb() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(VisualInstance3D::get_class_static()._native_ptr(), StringName("get_aabb")._native_ptr(), 1068685055); CHECK_METHOD_BIND_RET(_gde_method_bind, (AABB())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } AABB VisualInstance3D::_get_aabb() const { return AABB(); } } // namespace godot