// Platform skeleton for EffectLib/EffectElementBaseInstance.h (40250 EffectLib/EffectElementBaseInstance.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EffectLib/StdAfx.h" #include "EffectLib/EffectElementBaseInstance.h" #include "../PlatformStub.h" CEffectElementBaseInstance::CEffectElementBaseInstance() { MT_PLATFORM_STUB(); } CEffectElementBaseInstance::~CEffectElementBaseInstance() { MT_PLATFORM_STUB(); } auto CEffectElementBaseInstance::SetDataPointer(CEffectElementBase *) -> void { MT_PLATFORM_STUB(); } auto CEffectElementBaseInstance::Initialize() -> void { MT_PLATFORM_STUB(); } auto CEffectElementBaseInstance::Destroy() -> void { MT_PLATFORM_STUB(); } auto CEffectElementBaseInstance::SetLocalMatrixPointer(const D3DXMATRIX *) -> void { MT_PLATFORM_STUB(); } auto CEffectElementBaseInstance::Update(float) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CEffectElementBaseInstance::Render() -> void { MT_PLATFORM_STUB(); } auto CEffectElementBaseInstance::isActive() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CEffectElementBaseInstance::SetActive() -> void { MT_PLATFORM_STUB(); } auto CEffectElementBaseInstance::SetDeactive() -> void { MT_PLATFORM_STUB(); }