// Platform skeleton for EffectLib/FrameController.h (40250 EffectLib/FrameController.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EffectLib/StdAfx.h" #include "EffectLib/FrameController.h" #include "../PlatformStub.h" CFrameController::CFrameController() { MT_PLATFORM_STUB(); } CFrameController::~CFrameController() { MT_PLATFORM_STUB(); } auto CFrameController::Clear() -> void { MT_PLATFORM_STUB(); } auto CFrameController::Update(float) -> void { MT_PLATFORM_STUB(); } auto CFrameController::SetCurrentFrame(DWORD) -> void { MT_PLATFORM_STUB(); } auto CFrameController::GetCurrentFrame() -> BYTE { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CFrameController::SetMaxFrame(DWORD) -> void { MT_PLATFORM_STUB(); } auto CFrameController::SetFrameTime(float) -> void { MT_PLATFORM_STUB(); } auto CFrameController::SetStartFrame(DWORD) -> void { MT_PLATFORM_STUB(); } auto CFrameController::SetLoopFlag(BOOL) -> void { MT_PLATFORM_STUB(); } auto CFrameController::SetLoopCount(int) -> void { MT_PLATFORM_STUB(); } auto CFrameController::SetActive(BOOL) -> void { MT_PLATFORM_STUB(); } auto CFrameController::isActive(DWORD) -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); }