// Platform skeleton for EffectLib/ParticleSystemData.h (40250 EffectLib/ParticleSystemData.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EffectLib/StdAfx.h" #include "EffectLib/ParticleSystemData.h" #include "../PlatformStub.h" CParticleSystemData::~CParticleSystemData() { MT_PLATFORM_STUB(); } CParticleSystemData::CParticleSystemData() { MT_PLATFORM_STUB(); } auto CParticleSystemData::GetEmitterPropertyPointer() -> CEmitterProperty * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CParticleSystemData::GetParticlePropertyPointer() -> CParticleProperty * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CParticleSystemData::ChangeTexture(const char *) -> void { MT_PLATFORM_STUB(); } auto CParticleSystemData::BuildDecorator(CParticleInstance *) -> void { MT_PLATFORM_STUB(); } auto CParticleSystemData::OnLoadScript(CTextFileLoader &) -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CParticleSystemData::OnClear() -> void { MT_PLATFORM_STUB(); } auto CParticleSystemData::OnIsData() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CParticleSystemData::DestroySystem() -> void { MT_PLATFORM_STUB(); } auto CParticleSystemData::New() -> CParticleSystemData * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CParticleSystemData::Delete(CParticleSystemData *) -> void { MT_PLATFORM_STUB(); } decltype(CParticleSystemData::ms_kPool) CParticleSystemData::ms_kPool{};