// Platform skeleton for EterLib/GrpCollisionObject.h (40250 EterLib/GrpCollisionObject.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "EterLib/StdAfx.h" #include "EterLib/GrpCollisionObject.h" #include "../PlatformStub.h" CGraphicCollisionObject::CGraphicCollisionObject() { MT_PLATFORM_STUB(); } CGraphicCollisionObject::~CGraphicCollisionObject() { MT_PLATFORM_STUB(); } auto CGraphicCollisionObject::IntersectTriangle(const D3DXVECTOR3 &, const D3DXVECTOR3 &, const D3DXVECTOR3 &, const D3DXVECTOR3 &, const D3DXVECTOR3 &, float *, float *, float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicCollisionObject::IntersectBoundBox(const D3DXMATRIX *, const TBoundBox &, float *, float *, float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicCollisionObject::IntersectCube(const D3DXMATRIX *, float, float, float, float, float, float, D3DXVECTOR3 &, D3DXVECTOR3 &, float *, float *, float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicCollisionObject::IntersectIndexedMesh(const D3DXMATRIX *, const void *, int, int, const void *, int, D3DXVECTOR3 &, D3DXVECTOR3 &, float *, float *, float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicCollisionObject::IntersectMesh(const D3DXMATRIX *, const void *, DWORD, DWORD, D3DXVECTOR3 &, D3DXVECTOR3 &, float *, float *, float *) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicCollisionObject::IntersectSphere(const D3DXVECTOR3 &, float, const D3DXVECTOR3 &, const D3DXVECTOR3 &) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicCollisionObject::IntersectCylinder(const D3DXVECTOR3 &, float, float, const D3DXVECTOR3 &, const D3DXVECTOR3 &) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicCollisionObject::IntersectSphere(const D3DXVECTOR3 &, float) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CGraphicCollisionObject::IntersectCylinder(const D3DXVECTOR3 &, float, float) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); }