/**************************************************************************/ /* container.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include namespace godot { struct Rect2; class Container : public Control { GDEXTENSION_CLASS(Container, Control) public: static const int NOTIFICATION_PRE_SORT_CHILDREN = 50; static const int NOTIFICATION_SORT_CHILDREN = 51; void queue_sort(); void fit_child_in_rect(Control *p_child, const Rect2 &p_rect); void set_accessibility_region(bool p_region); bool is_accessibility_region() const; virtual PackedInt32Array _get_allowed_size_flags_horizontal() const; virtual PackedInt32Array _get_allowed_size_flags_vertical() const; protected: template static void register_virtuals() { Control::register_virtuals(); if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_allowed_size_flags_horizontal, 1930428628); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_allowed_size_flags_vertical, 1930428628); } } public: }; } // namespace godot