/**************************************************************************/ /* sky.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include namespace godot { class Material; class Sky : public Resource { GDEXTENSION_CLASS(Sky, Resource) public: enum RadianceSize { RADIANCE_SIZE_32 = 0, RADIANCE_SIZE_64 = 1, RADIANCE_SIZE_128 = 2, RADIANCE_SIZE_256 = 3, RADIANCE_SIZE_512 = 4, RADIANCE_SIZE_1024 = 5, RADIANCE_SIZE_2048 = 6, RADIANCE_SIZE_MAX = 7, }; enum ProcessMode { PROCESS_MODE_AUTOMATIC = 0, PROCESS_MODE_QUALITY = 1, PROCESS_MODE_INCREMENTAL = 2, PROCESS_MODE_REALTIME = 3, }; void set_radiance_size(Sky::RadianceSize p_size); Sky::RadianceSize get_radiance_size() const; void set_process_mode(Sky::ProcessMode p_mode); Sky::ProcessMode get_process_mode() const; void set_material(const Ref &p_material); Ref get_material() const; protected: template static void register_virtuals() { Resource::register_virtuals(); } public: }; } // namespace godot VARIANT_ENUM_CAST(Sky::RadianceSize); VARIANT_ENUM_CAST(Sky::ProcessMode);