{ "reference": "GameLib/ActorInstanceFly.cpp", "reference_sha256": "8cfcc5835778478ae3b51c0c04c586f3488793a3dd3a28e5280e0298f2902b38", "priority": "P1", "contracts": [], "functions": { "CActorInstance::OnGetFlyTargetPosition": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::OnGetFlyTargetPosition" ] }, "CActorInstance::ClearFlyTarget": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyTarget" ] }, "CActorInstance::IsFlyTargetObject": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::IsFlyTargetObject" ] }, "CActorInstance::__IsFlyTargetPC": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsFlyTargetPC" ] }, "CActorInstance::__IsSameFlyTarget": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsSameFlyTarget" ] }, "CActorInstance::__GetFlyTargetPosition": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__GetFlyTargetPosition" ] }, "CActorInstance::GetFlyTargetDistance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::GetFlyTargetDistance" ] }, "CActorInstance::LookAtFlyTarget": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::LookAtFlyTarget" ] }, "CActorInstance::AddFlyTarget": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::AddFlyTarget" ] }, "CActorInstance::SetFlyTarget": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyTarget" ] }, "CActorInstance::ClearFlyEventHandler": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyEventHandler" ] }, "CActorInstance::SetFlyEventHandler": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyEventHandler" ] }, "CActorInstance::CanChangeTarget": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::CanChangeTarget" ] } } }