// Platform skeleton for GameLib/TerrainPatch.h (40250 GameLib/TerrainPatch.cpp), generated by platform_stub.py. // Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation. #include "GameLib/StdAfx.h" #include "GameLib/TerrainPatch.h" #include "../PlatformStub.h" decltype(CTerrainPatch::SOFTWARE_TRANSFORM_PATCH_ENABLE) CTerrainPatch::SOFTWARE_TRANSFORM_PATCH_ENABLE{}; auto CTerrainPatch::Clear() -> void { MT_PLATFORM_STUB(); } auto CTerrainPatch::GetWaterFaceCount() -> UINT { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CTerrainPatch::SoftwareTransformPatch_UpdateTerrainLighting(DWORD, const D3DLIGHT8 &, const D3DMATERIAL8 &) -> void { MT_PLATFORM_STUB(); } auto CTerrainPatch::BuildTerrainVertexBuffer(HardwareTransformPatch_SSourceVertex *) -> void { MT_PLATFORM_STUB(); } auto CTerrainPatch::BuildWaterVertexBuffer(SWaterVertex *, UINT) -> void { MT_PLATFORM_STUB(); } auto CTerrainPatch::__BuildHardwareTerrainVertexBuffer(HardwareTransformPatch_SSourceVertex *) -> void { MT_PLATFORM_STUB(); } auto CTerrainPatch::__BuildSoftwareTerrainVertexBuffer(HardwareTransformPatch_SSourceVertex *) -> void { MT_PLATFORM_STUB(); } CTerrainPatch::SSoftwareTransformPatch::SSoftwareTransformPatch() { MT_PLATFORM_STUB(); } CTerrainPatch::SSoftwareTransformPatch::~SSoftwareTransformPatch() { MT_PLATFORM_STUB(); } auto CTerrainPatch::SSoftwareTransformPatch::Create() -> void { MT_PLATFORM_STUB(); } auto CTerrainPatch::SSoftwareTransformPatch::Destroy() -> void { MT_PLATFORM_STUB(); } auto CTerrainPatch::SSoftwareTransformPatch::__Initialize() -> void { MT_PLATFORM_STUB(); } CTerrainPatchProxy::CTerrainPatchProxy() { MT_PLATFORM_STUB(); } CTerrainPatchProxy::~CTerrainPatchProxy() { MT_PLATFORM_STUB(); } auto CTerrainPatchProxy::Clear() -> void { MT_PLATFORM_STUB(); } auto CTerrainPatchProxy::SetCenterPosition(const D3DXVECTOR3 &) -> void { MT_PLATFORM_STUB(); } auto CTerrainPatchProxy::IsIn(const D3DXVECTOR3 &, float) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CTerrainPatchProxy::GetWaterFaceCount() -> UINT { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CTerrainPatchProxy::SoftwareTransformPatch_GetTerrainVertexDataPtr() -> SoftwareTransformPatch_SSourceVertex * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CTerrainPatchProxy::HardwareTransformPatch_GetVertexBufferPtr() -> CGraphicVertexBuffer * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CTerrainPatchProxy::SoftwareTransformPatch_UpdateTerrainLighting(DWORD, const D3DLIGHT8 &, const D3DMATERIAL8 &) -> void { MT_PLATFORM_STUB(); }