/**************************************************************************/ /* animation_library.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include namespace godot { Error AnimationLibrary::add_animation(const StringName &p_name, const Ref &p_animation) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimationLibrary::get_class_static()._native_ptr(), StringName("add_animation")._native_ptr(), 1811855551); CHECK_METHOD_BIND_RET(_gde_method_bind, (Error(0))); return (Error)::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_name, (p_animation != nullptr ? &p_animation->_owner : nullptr)); } void AnimationLibrary::remove_animation(const StringName &p_name) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimationLibrary::get_class_static()._native_ptr(), StringName("remove_animation")._native_ptr(), 3304788590); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_name); } void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_newname) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimationLibrary::get_class_static()._native_ptr(), StringName("rename_animation")._native_ptr(), 3740211285); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_name, &p_newname); } bool AnimationLibrary::has_animation(const StringName &p_name) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimationLibrary::get_class_static()._native_ptr(), StringName("has_animation")._native_ptr(), 2619796661); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_name); } Ref AnimationLibrary::get_animation(const StringName &p_name) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimationLibrary::get_class_static()._native_ptr(), StringName("get_animation")._native_ptr(), 2933122410); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner, &p_name)); } TypedArray AnimationLibrary::get_animation_list() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimationLibrary::get_class_static()._native_ptr(), StringName("get_animation_list")._native_ptr(), 3995934104); CHECK_METHOD_BIND_RET(_gde_method_bind, (TypedArray())); return ::godot::internal::_call_native_mb_ret>(_gde_method_bind, _owner); } int32_t AnimationLibrary::get_animation_list_size() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimationLibrary::get_class_static()._native_ptr(), StringName("get_animation_list_size")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } } // namespace godot