/**************************************************************************/ /* camera2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include namespace godot { void Camera2D::set_offset(const Vector2 &p_offset) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_offset")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset); } Vector2 Camera2D::get_offset() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_offset")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_anchor_mode(Camera2D::AnchorMode p_anchor_mode) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_anchor_mode")._native_ptr(), 2050398218); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_anchor_mode_encoded; PtrToArg::encode(p_anchor_mode, &p_anchor_mode_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_anchor_mode_encoded); } Camera2D::AnchorMode Camera2D::get_anchor_mode() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_anchor_mode")._native_ptr(), 155978067); CHECK_METHOD_BIND_RET(_gde_method_bind, (Camera2D::AnchorMode(0))); return (Camera2D::AnchorMode)::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_ignore_rotation(bool p_ignore) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_ignore_rotation")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_ignore_encoded; PtrToArg::encode(p_ignore, &p_ignore_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_ignore_encoded); } bool Camera2D::is_ignoring_rotation() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_ignoring_rotation")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_process_callback(Camera2D::Camera2DProcessCallback p_mode) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_process_callback")._native_ptr(), 4201947462); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_mode_encoded; PtrToArg::encode(p_mode, &p_mode_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_mode_encoded); } Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_process_callback")._native_ptr(), 2325344499); CHECK_METHOD_BIND_RET(_gde_method_bind, (Camera2D::Camera2DProcessCallback(0))); return (Camera2D::Camera2DProcessCallback)::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool Camera2D::is_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::make_current() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("make_current")._native_ptr(), 3218959716); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner); } bool Camera2D::is_current() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_current")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_limit_enabled(bool p_limit_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_limit_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_limit_enabled_encoded; PtrToArg::encode(p_limit_enabled, &p_limit_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_limit_enabled_encoded); } bool Camera2D::is_limit_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_limit_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_limit(Side p_margin, int32_t p_limit) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_limit")._native_ptr(), 437707142); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_margin_encoded; PtrToArg::encode(p_margin, &p_margin_encoded); int64_t p_limit_encoded; PtrToArg::encode(p_limit, &p_limit_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_margin_encoded, &p_limit_encoded); } int32_t Camera2D::get_limit(Side p_margin) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_limit")._native_ptr(), 1983885014); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); int64_t p_margin_encoded; PtrToArg::encode(p_margin, &p_margin_encoded); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_margin_encoded); } void Camera2D::set_limit_smoothing_enabled(bool p_limit_smoothing_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_limit_smoothing_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_limit_smoothing_enabled_encoded; PtrToArg::encode(p_limit_smoothing_enabled, &p_limit_smoothing_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_limit_smoothing_enabled_encoded); } bool Camera2D::is_limit_smoothing_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_limit_smoothing_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_drag_vertical_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_drag_vertical_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool Camera2D::is_drag_vertical_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_drag_vertical_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_drag_horizontal_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_drag_horizontal_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool Camera2D::is_drag_horizontal_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_drag_horizontal_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_drag_vertical_offset(float p_offset) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_drag_vertical_offset")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_offset_encoded; PtrToArg::encode(p_offset, &p_offset_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset_encoded); } float Camera2D::get_drag_vertical_offset() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_drag_vertical_offset")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_drag_horizontal_offset(float p_offset) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_drag_horizontal_offset")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_offset_encoded; PtrToArg::encode(p_offset, &p_offset_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset_encoded); } float Camera2D::get_drag_horizontal_offset() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_drag_horizontal_offset")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_drag_margin(Side p_margin, float p_drag_margin) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_drag_margin")._native_ptr(), 4290182280); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_margin_encoded; PtrToArg::encode(p_margin, &p_margin_encoded); double p_drag_margin_encoded; PtrToArg::encode(p_drag_margin, &p_drag_margin_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_margin_encoded, &p_drag_margin_encoded); } float Camera2D::get_drag_margin(Side p_margin) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_drag_margin")._native_ptr(), 2869120046); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); int64_t p_margin_encoded; PtrToArg::encode(p_margin, &p_margin_encoded); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_margin_encoded); } Vector2 Camera2D::get_target_position() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_target_position")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Vector2 Camera2D::get_screen_center_position() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_screen_center_position")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } float Camera2D::get_screen_rotation() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_screen_rotation")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_zoom(const Vector2 &p_zoom) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_zoom")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_zoom); } Vector2 Camera2D::get_zoom() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_zoom")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_custom_viewport(Node *p_viewport) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_custom_viewport")._native_ptr(), 1078189570); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, (p_viewport != nullptr ? &p_viewport->_owner : nullptr)); } Node *Camera2D::get_custom_viewport() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_custom_viewport")._native_ptr(), 3160264692); CHECK_METHOD_BIND_RET(_gde_method_bind, (nullptr)); return ::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner); } void Camera2D::set_position_smoothing_speed(float p_position_smoothing_speed) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_position_smoothing_speed")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_position_smoothing_speed_encoded; PtrToArg::encode(p_position_smoothing_speed, &p_position_smoothing_speed_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_position_smoothing_speed_encoded); } float Camera2D::get_position_smoothing_speed() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_position_smoothing_speed")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_position_smoothing_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_position_smoothing_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool Camera2D::is_position_smoothing_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_position_smoothing_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_rotation_smoothing_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool Camera2D::is_rotation_smoothing_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_rotation_smoothing_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_rotation_smoothing_speed(float p_speed) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_rotation_smoothing_speed")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_speed_encoded; PtrToArg::encode(p_speed, &p_speed_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_speed_encoded); } float Camera2D::get_rotation_smoothing_speed() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("get_rotation_smoothing_speed")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::force_update_scroll() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("force_update_scroll")._native_ptr(), 3218959716); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner); } void Camera2D::reset_smoothing() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("reset_smoothing")._native_ptr(), 3218959716); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner); } void Camera2D::align() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("align")._native_ptr(), 3218959716); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner); } void Camera2D::set_screen_drawing_enabled(bool p_screen_drawing_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_screen_drawing_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_screen_drawing_enabled_encoded; PtrToArg::encode(p_screen_drawing_enabled, &p_screen_drawing_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_screen_drawing_enabled_encoded); } bool Camera2D::is_screen_drawing_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_screen_drawing_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_limit_drawing_enabled(bool p_limit_drawing_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_limit_drawing_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_limit_drawing_enabled_encoded; PtrToArg::encode(p_limit_drawing_enabled, &p_limit_drawing_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_limit_drawing_enabled_encoded); } bool Camera2D::is_limit_drawing_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_limit_drawing_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Camera2D::set_margin_drawing_enabled(bool p_margin_drawing_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("set_margin_drawing_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_margin_drawing_enabled_encoded; PtrToArg::encode(p_margin_drawing_enabled, &p_margin_drawing_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_margin_drawing_enabled_encoded); } bool Camera2D::is_margin_drawing_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Camera2D::get_class_static()._native_ptr(), StringName("is_margin_drawing_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } } // namespace godot