/**************************************************************************/ /* csg_sphere3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include namespace godot { void CSGSphere3D::set_radius(float p_radius) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("set_radius")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_radius_encoded; PtrToArg::encode(p_radius, &p_radius_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radius_encoded); } float CSGSphere3D::get_radius() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("get_radius")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CSGSphere3D::set_radial_segments(int32_t p_radial_segments) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("set_radial_segments")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_radial_segments_encoded; PtrToArg::encode(p_radial_segments, &p_radial_segments_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radial_segments_encoded); } int32_t CSGSphere3D::get_radial_segments() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("get_radial_segments")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CSGSphere3D::set_rings(int32_t p_rings) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("set_rings")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_rings_encoded; PtrToArg::encode(p_rings, &p_rings_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_rings_encoded); } int32_t CSGSphere3D::get_rings() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("get_rings")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CSGSphere3D::set_smooth_faces(bool p_smooth_faces) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("set_smooth_faces")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_smooth_faces_encoded; PtrToArg::encode(p_smooth_faces, &p_smooth_faces_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_smooth_faces_encoded); } bool CSGSphere3D::get_smooth_faces() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("get_smooth_faces")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CSGSphere3D::set_material(const Ref &p_material) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("set_material")._native_ptr(), 2757459619); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, (p_material != nullptr ? &p_material->_owner : nullptr)); } Ref CSGSphere3D::get_material() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CSGSphere3D::get_class_static()._native_ptr(), StringName("get_material")._native_ptr(), 5934680); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner)); } } // namespace godot