/**************************************************************************/ /* node2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include namespace godot { void Node2D::set_position(const Vector2 &p_position) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_position")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_position); } void Node2D::set_rotation(float p_radians) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_rotation")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_radians_encoded; PtrToArg::encode(p_radians, &p_radians_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radians_encoded); } void Node2D::set_rotation_degrees(float p_degrees) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_rotation_degrees")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_degrees_encoded; PtrToArg::encode(p_degrees, &p_degrees_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_degrees_encoded); } void Node2D::set_skew(float p_radians) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_skew")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_radians_encoded; PtrToArg::encode(p_radians, &p_radians_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radians_encoded); } void Node2D::set_scale(const Vector2 &p_scale) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_scale")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_scale); } Vector2 Node2D::get_position() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_position")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } float Node2D::get_rotation() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_rotation")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } float Node2D::get_rotation_degrees() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_rotation_degrees")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } float Node2D::get_skew() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_skew")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Vector2 Node2D::get_scale() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_scale")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Node2D::rotate(float p_radians) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("rotate")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_radians_encoded; PtrToArg::encode(p_radians, &p_radians_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radians_encoded); } void Node2D::move_local_x(float p_delta, bool p_scaled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("move_local_x")._native_ptr(), 2087892650); CHECK_METHOD_BIND(_gde_method_bind); double p_delta_encoded; PtrToArg::encode(p_delta, &p_delta_encoded); int8_t p_scaled_encoded; PtrToArg::encode(p_scaled, &p_scaled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_delta_encoded, &p_scaled_encoded); } void Node2D::move_local_y(float p_delta, bool p_scaled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("move_local_y")._native_ptr(), 2087892650); CHECK_METHOD_BIND(_gde_method_bind); double p_delta_encoded; PtrToArg::encode(p_delta, &p_delta_encoded); int8_t p_scaled_encoded; PtrToArg::encode(p_scaled, &p_scaled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_delta_encoded, &p_scaled_encoded); } void Node2D::translate(const Vector2 &p_offset) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("translate")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset); } void Node2D::global_translate(const Vector2 &p_offset) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("global_translate")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset); } void Node2D::apply_scale(const Vector2 &p_ratio) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("apply_scale")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_ratio); } void Node2D::set_global_position(const Vector2 &p_position) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_global_position")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_position); } Vector2 Node2D::get_global_position() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_global_position")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Node2D::set_global_rotation(float p_radians) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_global_rotation")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_radians_encoded; PtrToArg::encode(p_radians, &p_radians_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radians_encoded); } void Node2D::set_global_rotation_degrees(float p_degrees) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_global_rotation_degrees")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_degrees_encoded; PtrToArg::encode(p_degrees, &p_degrees_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_degrees_encoded); } float Node2D::get_global_rotation() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_global_rotation")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } float Node2D::get_global_rotation_degrees() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_global_rotation_degrees")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Node2D::set_global_skew(float p_radians) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_global_skew")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_radians_encoded; PtrToArg::encode(p_radians, &p_radians_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radians_encoded); } float Node2D::get_global_skew() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_global_skew")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Node2D::set_global_scale(const Vector2 &p_scale) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_global_scale")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_scale); } Vector2 Node2D::get_global_scale() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_global_scale")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Node2D::set_transform(const Transform2D &p_xform) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_transform")._native_ptr(), 2761652528); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_xform); } void Node2D::set_global_transform(const Transform2D &p_xform) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("set_global_transform")._native_ptr(), 2761652528); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_xform); } void Node2D::look_at(const Vector2 &p_point) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("look_at")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_point); } float Node2D::get_angle_to(const Vector2 &p_point) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_angle_to")._native_ptr(), 2276447920); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_point); } Vector2 Node2D::to_local(const Vector2 &p_global_point) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("to_local")._native_ptr(), 2656412154); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_global_point); } Vector2 Node2D::to_global(const Vector2 &p_local_point) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("to_global")._native_ptr(), 2656412154); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_local_point); } Transform2D Node2D::get_relative_transform_to_parent(Node *p_parent) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Node2D::get_class_static()._native_ptr(), StringName("get_relative_transform_to_parent")._native_ptr(), 904556875); CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform2D())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, (p_parent != nullptr ? &p_parent->_owner : nullptr)); } } // namespace godot