/**************************************************************************/ /* sprite2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include namespace godot { void Sprite2D::set_texture(const Ref &p_texture) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_texture")._native_ptr(), 4051416890); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, (p_texture != nullptr ? &p_texture->_owner : nullptr)); } Ref Sprite2D::get_texture() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_texture")._native_ptr(), 3635182373); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner)); } void Sprite2D::set_centered(bool p_centered) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_centered")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_centered_encoded; PtrToArg::encode(p_centered, &p_centered_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_centered_encoded); } bool Sprite2D::is_centered() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_centered")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_offset(const Vector2 &p_offset) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_offset")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_offset); } Vector2 Sprite2D::get_offset() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_offset")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_flip_h(bool p_flip_h) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_flip_h")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_flip_h_encoded; PtrToArg::encode(p_flip_h, &p_flip_h_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_flip_h_encoded); } bool Sprite2D::is_flipped_h() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_flipped_h")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_flip_v(bool p_flip_v) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_flip_v")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_flip_v_encoded; PtrToArg::encode(p_flip_v, &p_flip_v_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_flip_v_encoded); } bool Sprite2D::is_flipped_v() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_flipped_v")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_region_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_region_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool Sprite2D::is_region_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_region_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool Sprite2D::is_pixel_opaque(const Vector2 &p_pos) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_pixel_opaque")._native_ptr(), 556197845); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_pos); } void Sprite2D::set_region_rect(const Rect2 &p_rect) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_region_rect")._native_ptr(), 2046264180); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_rect); } Rect2 Sprite2D::get_region_rect() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_region_rect")._native_ptr(), 1639390495); CHECK_METHOD_BIND_RET(_gde_method_bind, (Rect2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_region_filter_clip_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_region_filter_clip_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool Sprite2D::is_region_filter_clip_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("is_region_filter_clip_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_frame(int32_t p_frame) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_frame")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_frame_encoded; PtrToArg::encode(p_frame, &p_frame_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frame_encoded); } int32_t Sprite2D::get_frame() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_frame")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_frame_coords(const Vector2i &p_coords) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_frame_coords")._native_ptr(), 1130785943); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_coords); } Vector2i Sprite2D::get_frame_coords() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_frame_coords")._native_ptr(), 3690982128); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2i())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_vframes(int32_t p_vframes) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_vframes")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_vframes_encoded; PtrToArg::encode(p_vframes, &p_vframes_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_vframes_encoded); } int32_t Sprite2D::get_vframes() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_vframes")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void Sprite2D::set_hframes(int32_t p_hframes) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("set_hframes")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_hframes_encoded; PtrToArg::encode(p_hframes, &p_hframes_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_hframes_encoded); } int32_t Sprite2D::get_hframes() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_hframes")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Rect2 Sprite2D::get_rect() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Sprite2D::get_class_static()._native_ptr(), StringName("get_rect")._native_ptr(), 1639390495); CHECK_METHOD_BIND_RET(_gde_method_bind, (Rect2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } } // namespace godot