/**************************************************************************/ /* array.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include namespace godot { class Callable; class Dictionary; class PackedByteArray; class PackedColorArray; class PackedFloat32Array; class PackedFloat64Array; class PackedInt32Array; class PackedInt64Array; class PackedStringArray; class PackedVector2Array; class PackedVector3Array; class PackedVector4Array; class StringName; class Variant; class Array { static constexpr size_t ARRAY_SIZE = 8; alignas(8) uint8_t opaque[ARRAY_SIZE] = {}; friend class Variant; static struct _MethodBindings { GDExtensionTypeFromVariantConstructorFunc from_variant_constructor; GDExtensionPtrConstructor constructor_0; GDExtensionPtrConstructor constructor_1; GDExtensionPtrConstructor constructor_2; GDExtensionPtrConstructor constructor_3; GDExtensionPtrConstructor constructor_4; GDExtensionPtrConstructor constructor_5; GDExtensionPtrConstructor constructor_6; GDExtensionPtrConstructor constructor_7; GDExtensionPtrConstructor constructor_8; GDExtensionPtrConstructor constructor_9; GDExtensionPtrConstructor constructor_10; GDExtensionPtrConstructor constructor_11; GDExtensionPtrConstructor constructor_12; GDExtensionPtrDestructor destructor; GDExtensionPtrBuiltInMethod method_size; GDExtensionPtrBuiltInMethod method_is_empty; GDExtensionPtrBuiltInMethod method_clear; GDExtensionPtrBuiltInMethod method_hash; GDExtensionPtrBuiltInMethod method_assign; GDExtensionPtrBuiltInMethod method_get; GDExtensionPtrBuiltInMethod method_set; GDExtensionPtrBuiltInMethod method_push_back; GDExtensionPtrBuiltInMethod method_push_front; GDExtensionPtrBuiltInMethod method_append; GDExtensionPtrBuiltInMethod method_append_array; GDExtensionPtrBuiltInMethod method_resize; GDExtensionPtrBuiltInMethod method_insert; GDExtensionPtrBuiltInMethod method_remove_at; GDExtensionPtrBuiltInMethod method_fill; GDExtensionPtrBuiltInMethod method_erase; GDExtensionPtrBuiltInMethod method_front; GDExtensionPtrBuiltInMethod method_back; GDExtensionPtrBuiltInMethod method_pick_random; GDExtensionPtrBuiltInMethod method_find; GDExtensionPtrBuiltInMethod method_find_custom; GDExtensionPtrBuiltInMethod method_rfind; GDExtensionPtrBuiltInMethod method_rfind_custom; GDExtensionPtrBuiltInMethod method_count; GDExtensionPtrBuiltInMethod method_has; GDExtensionPtrBuiltInMethod method_pop_back; GDExtensionPtrBuiltInMethod method_pop_front; GDExtensionPtrBuiltInMethod method_pop_at; GDExtensionPtrBuiltInMethod method_sort; GDExtensionPtrBuiltInMethod method_sort_custom; GDExtensionPtrBuiltInMethod method_shuffle; GDExtensionPtrBuiltInMethod method_bsearch; GDExtensionPtrBuiltInMethod method_bsearch_custom; GDExtensionPtrBuiltInMethod method_reverse; GDExtensionPtrBuiltInMethod method_duplicate; GDExtensionPtrBuiltInMethod method_duplicate_deep; GDExtensionPtrBuiltInMethod method_slice; GDExtensionPtrBuiltInMethod method_filter; GDExtensionPtrBuiltInMethod method_map; GDExtensionPtrBuiltInMethod method_reduce; GDExtensionPtrBuiltInMethod method_any; GDExtensionPtrBuiltInMethod method_all; GDExtensionPtrBuiltInMethod method_max; GDExtensionPtrBuiltInMethod method_min; GDExtensionPtrBuiltInMethod method_is_typed; GDExtensionPtrBuiltInMethod method_is_same_typed; GDExtensionPtrBuiltInMethod method_get_typed_builtin; GDExtensionPtrBuiltInMethod method_get_typed_class_name; GDExtensionPtrBuiltInMethod method_get_typed_script; GDExtensionPtrBuiltInMethod method_make_read_only; GDExtensionPtrBuiltInMethod method_is_read_only; GDExtensionPtrIndexedSetter indexed_setter; GDExtensionPtrIndexedGetter indexed_getter; GDExtensionPtrOperatorEvaluator operator_equal_Variant; GDExtensionPtrOperatorEvaluator operator_not_equal_Variant; GDExtensionPtrOperatorEvaluator operator_not; GDExtensionPtrOperatorEvaluator operator_in_Dictionary; GDExtensionPtrOperatorEvaluator operator_equal_Array; GDExtensionPtrOperatorEvaluator operator_not_equal_Array; GDExtensionPtrOperatorEvaluator operator_less_Array; GDExtensionPtrOperatorEvaluator operator_less_equal_Array; GDExtensionPtrOperatorEvaluator operator_greater_Array; GDExtensionPtrOperatorEvaluator operator_greater_equal_Array; GDExtensionPtrOperatorEvaluator operator_add_Array; GDExtensionPtrOperatorEvaluator operator_in_Array; } _method_bindings; static void init_bindings(); static void _init_bindings_constructors_destructor(); Array(const Variant *p_variant); const Variant *ptr() const; Variant *ptrw(); public: _FORCE_INLINE_ GDExtensionTypePtr _native_ptr() const { return const_cast(&opaque); } Array(); Array(const Array &p_from); Array(const Array &p_base, int64_t p_type, const StringName &p_class_name, const Variant &p_script); Array(const PackedByteArray &p_from); Array(const PackedInt32Array &p_from); Array(const PackedInt64Array &p_from); Array(const PackedFloat32Array &p_from); Array(const PackedFloat64Array &p_from); Array(const PackedStringArray &p_from); Array(const PackedVector2Array &p_from); Array(const PackedVector3Array &p_from); Array(const PackedColorArray &p_from); Array(const PackedVector4Array &p_from); Array(Array &&p_other); ~Array(); int64_t size() const; bool is_empty() const; void clear(); int64_t hash() const; void assign(const Array &p_array); Variant get(int64_t p_index) const; void set(int64_t p_index, const Variant &p_value); void push_back(const Variant &p_value); void push_front(const Variant &p_value); void append(const Variant &p_value); void append_array(const Array &p_array); int64_t resize(int64_t p_size); int64_t insert(int64_t p_position, const Variant &p_value); void remove_at(int64_t p_position); void fill(const Variant &p_value); void erase(const Variant &p_value); Variant front() const; Variant back() const; Variant pick_random() const; int64_t find(const Variant &p_what, int64_t p_from = 0) const; int64_t find_custom(const Callable &p_method, int64_t p_from = 0) const; int64_t rfind(const Variant &p_what, int64_t p_from = -1) const; int64_t rfind_custom(const Callable &p_method, int64_t p_from = -1) const; int64_t count(const Variant &p_value) const; bool has(const Variant &p_value) const; Variant pop_back(); Variant pop_front(); Variant pop_at(int64_t p_position); void sort(); void sort_custom(const Callable &p_func); void shuffle(); int64_t bsearch(const Variant &p_value, bool p_before = true) const; int64_t bsearch_custom(const Variant &p_value, const Callable &p_func, bool p_before = true) const; void reverse(); Array duplicate(bool p_deep = false) const; Array duplicate_deep(int64_t p_deep_subresources_mode = 1) const; Array slice(int64_t p_begin, int64_t p_end = 2147483647, int64_t p_step = 1, bool p_deep = false) const; Array filter(const Callable &p_method) const; Array map(const Callable &p_method) const; Variant reduce(const Callable &p_method, const Variant &p_accum) const; bool any(const Callable &p_method) const; bool all(const Callable &p_method) const; Variant max() const; Variant min() const; bool is_typed() const; bool is_same_typed(const Array &p_array) const; int64_t get_typed_builtin() const; StringName get_typed_class_name() const; Variant get_typed_script() const; void make_read_only(); bool is_read_only() const; bool operator==(const Variant &p_other) const; bool operator!=(const Variant &p_other) const; bool operator!() const; bool operator==(const Array &p_other) const; bool operator!=(const Array &p_other) const; bool operator<(const Array &p_other) const; bool operator<=(const Array &p_other) const; bool operator>(const Array &p_other) const; bool operator>=(const Array &p_other) const; Array operator+(const Array &p_other) const; Array &operator=(const Array &p_other); Array &operator=(Array &&p_other); template static Array make(Args... p_args) { return helpers::append_all(Array(), p_args...); } const Variant &operator[](int64_t p_index) const; Variant &operator[](int64_t p_index); void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script); struct Iterator { _FORCE_INLINE_ Variant &operator*() const; _FORCE_INLINE_ Variant *operator->() const; _FORCE_INLINE_ Iterator &operator++(); _FORCE_INLINE_ Iterator &operator--(); _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; } _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; } Iterator(Variant *p_ptr) { elem_ptr = p_ptr; } Iterator() {} Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; } private: Variant *elem_ptr = nullptr; }; struct ConstIterator { _FORCE_INLINE_ const Variant &operator*() const; _FORCE_INLINE_ const Variant *operator->() const; _FORCE_INLINE_ ConstIterator &operator++(); _FORCE_INLINE_ ConstIterator &operator--(); _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; } _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; } ConstIterator(const Variant *p_ptr) { elem_ptr = p_ptr; } ConstIterator() {} ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; } private: const Variant *elem_ptr = nullptr; }; _FORCE_INLINE_ Iterator begin(); _FORCE_INLINE_ Iterator end(); _FORCE_INLINE_ ConstIterator begin() const; _FORCE_INLINE_ ConstIterator end() const; _FORCE_INLINE_ Array(std::initializer_list p_init); }; } // namespace godot