/**************************************************************************/ /* animated_texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include namespace godot { void AnimatedTexture::set_frames(int32_t p_frames) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_frames")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_frames_encoded; PtrToArg::encode(p_frames, &p_frames_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frames_encoded); } int32_t AnimatedTexture::get_frames() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_frames")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void AnimatedTexture::set_current_frame(int32_t p_frame) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_current_frame")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_frame_encoded; PtrToArg::encode(p_frame, &p_frame_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frame_encoded); } int32_t AnimatedTexture::get_current_frame() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_current_frame")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void AnimatedTexture::set_pause(bool p_pause) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_pause")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_pause_encoded; PtrToArg::encode(p_pause, &p_pause_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_pause_encoded); } bool AnimatedTexture::get_pause() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_pause")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void AnimatedTexture::set_one_shot(bool p_one_shot) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_one_shot")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_one_shot_encoded; PtrToArg::encode(p_one_shot, &p_one_shot_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_one_shot_encoded); } bool AnimatedTexture::get_one_shot() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_one_shot")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void AnimatedTexture::set_speed_scale(float p_scale) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_speed_scale")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_scale_encoded; PtrToArg::encode(p_scale, &p_scale_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_scale_encoded); } float AnimatedTexture::get_speed_scale() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_speed_scale")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void AnimatedTexture::set_frame_texture(int32_t p_frame, const Ref &p_texture) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_frame_texture")._native_ptr(), 666127730); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_frame_encoded; PtrToArg::encode(p_frame, &p_frame_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frame_encoded, (p_texture != nullptr ? &p_texture->_owner : nullptr)); } Ref AnimatedTexture::get_frame_texture(int32_t p_frame) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_frame_texture")._native_ptr(), 3536238170); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); int64_t p_frame_encoded; PtrToArg::encode(p_frame, &p_frame_encoded); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner, &p_frame_encoded)); } void AnimatedTexture::set_frame_duration(int32_t p_frame, float p_duration) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("set_frame_duration")._native_ptr(), 1602489585); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_frame_encoded; PtrToArg::encode(p_frame, &p_frame_encoded); double p_duration_encoded; PtrToArg::encode(p_duration, &p_duration_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_frame_encoded, &p_duration_encoded); } float AnimatedTexture::get_frame_duration(int32_t p_frame) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(AnimatedTexture::get_class_static()._native_ptr(), StringName("get_frame_duration")._native_ptr(), 2339986948); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); int64_t p_frame_encoded; PtrToArg::encode(p_frame, &p_frame_encoded); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_frame_encoded); } } // namespace godot