/**************************************************************************/ /* character_body2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include namespace godot { bool CharacterBody2D::move_and_slide() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("move_and_slide")._native_ptr(), 2240911060); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::apply_floor_snap() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("apply_floor_snap")._native_ptr(), 3218959716); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_velocity(const Vector2 &p_velocity) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_velocity")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_velocity); } Vector2 CharacterBody2D::get_velocity() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_velocity")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_safe_margin(float p_margin) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_safe_margin")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_margin_encoded; PtrToArg::encode(p_margin, &p_margin_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_margin_encoded); } float CharacterBody2D::get_safe_margin() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_safe_margin")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool CharacterBody2D::is_floor_stop_on_slope_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_floor_stop_on_slope_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_floor_stop_on_slope_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_floor_stop_on_slope_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } void CharacterBody2D::set_floor_constant_speed_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_floor_constant_speed_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool CharacterBody2D::is_floor_constant_speed_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_floor_constant_speed_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_floor_block_on_wall_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_floor_block_on_wall_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool CharacterBody2D::is_floor_block_on_wall_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_floor_block_on_wall_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_slide_on_ceiling_enabled")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_enabled_encoded; PtrToArg::encode(p_enabled, &p_enabled_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_enabled_encoded); } bool CharacterBody2D::is_slide_on_ceiling_enabled() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_slide_on_ceiling_enabled")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_platform_floor_layers(uint32_t p_exclude_layer) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_platform_floor_layers")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_exclude_layer_encoded; PtrToArg::encode(p_exclude_layer, &p_exclude_layer_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_exclude_layer_encoded); } uint32_t CharacterBody2D::get_platform_floor_layers() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_platform_floor_layers")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_platform_wall_layers(uint32_t p_exclude_layer) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_platform_wall_layers")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_exclude_layer_encoded; PtrToArg::encode(p_exclude_layer, &p_exclude_layer_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_exclude_layer_encoded); } uint32_t CharacterBody2D::get_platform_wall_layers() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_platform_wall_layers")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } int32_t CharacterBody2D::get_max_slides() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_max_slides")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_max_slides(int32_t p_max_slides) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_max_slides")._native_ptr(), 1286410249); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_max_slides_encoded; PtrToArg::encode(p_max_slides, &p_max_slides_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_max_slides_encoded); } float CharacterBody2D::get_floor_max_angle() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_floor_max_angle")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_floor_max_angle(float p_radians) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_floor_max_angle")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_radians_encoded; PtrToArg::encode(p_radians, &p_radians_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radians_encoded); } float CharacterBody2D::get_floor_snap_length() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_floor_snap_length")._native_ptr(), 191475506); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_floor_snap_length(float p_floor_snap_length) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_floor_snap_length")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_floor_snap_length_encoded; PtrToArg::encode(p_floor_snap_length, &p_floor_snap_length_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_floor_snap_length_encoded); } float CharacterBody2D::get_wall_min_slide_angle() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_wall_min_slide_angle")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_wall_min_slide_angle(float p_radians) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_wall_min_slide_angle")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_radians_encoded; PtrToArg::encode(p_radians, &p_radians_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_radians_encoded); } Vector2 CharacterBody2D::get_up_direction() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_up_direction")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_up_direction")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_up_direction); } void CharacterBody2D::set_motion_mode(CharacterBody2D::MotionMode p_mode) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_motion_mode")._native_ptr(), 1224392233); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_mode_encoded; PtrToArg::encode(p_mode, &p_mode_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_mode_encoded); } CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_motion_mode")._native_ptr(), 1160151236); CHECK_METHOD_BIND_RET(_gde_method_bind, (CharacterBody2D::MotionMode(0))); return (CharacterBody2D::MotionMode)::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void CharacterBody2D::set_platform_on_leave(CharacterBody2D::PlatformOnLeave p_on_leave_apply_velocity) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("set_platform_on_leave")._native_ptr(), 2423324375); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_on_leave_apply_velocity_encoded; PtrToArg::encode(p_on_leave_apply_velocity, &p_on_leave_apply_velocity_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_on_leave_apply_velocity_encoded); } CharacterBody2D::PlatformOnLeave CharacterBody2D::get_platform_on_leave() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_platform_on_leave")._native_ptr(), 4054324341); CHECK_METHOD_BIND_RET(_gde_method_bind, (CharacterBody2D::PlatformOnLeave(0))); return (CharacterBody2D::PlatformOnLeave)::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool CharacterBody2D::is_on_floor() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_on_floor")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool CharacterBody2D::is_on_floor_only() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_on_floor_only")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool CharacterBody2D::is_on_ceiling() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_on_ceiling")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool CharacterBody2D::is_on_ceiling_only() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_on_ceiling_only")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool CharacterBody2D::is_on_wall() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_on_wall")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool CharacterBody2D::is_on_wall_only() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("is_on_wall_only")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Vector2 CharacterBody2D::get_floor_normal() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_floor_normal")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Vector2 CharacterBody2D::get_wall_normal() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_wall_normal")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Vector2 CharacterBody2D::get_last_motion() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_last_motion")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Vector2 CharacterBody2D::get_position_delta() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_position_delta")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Vector2 CharacterBody2D::get_real_velocity() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_real_velocity")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } float CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_floor_angle")._native_ptr(), 2841063350); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_up_direction); } Vector2 CharacterBody2D::get_platform_velocity() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_platform_velocity")._native_ptr(), 3341600327); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } int32_t CharacterBody2D::get_slide_collision_count() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_slide_collision_count")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Ref CharacterBody2D::get_slide_collision(int32_t p_slide_idx) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_slide_collision")._native_ptr(), 860659811); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); int64_t p_slide_idx_encoded; PtrToArg::encode(p_slide_idx, &p_slide_idx_encoded); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner, &p_slide_idx_encoded)); } Ref CharacterBody2D::get_last_slide_collision() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(CharacterBody2D::get_class_static()._native_ptr(), StringName("get_last_slide_collision")._native_ptr(), 2161834755); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner)); } } // namespace godot