/**************************************************************************/ /* immediate_mesh.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include #include #include #include namespace godot { void ImmediateMesh::surface_begin(Mesh::PrimitiveType p_primitive, const Ref &p_material) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_begin")._native_ptr(), 2794442543); CHECK_METHOD_BIND(_gde_method_bind); int64_t p_primitive_encoded; PtrToArg::encode(p_primitive, &p_primitive_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_primitive_encoded, (p_material != nullptr ? &p_material->_owner : nullptr)); } void ImmediateMesh::surface_set_color(const Color &p_color) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_color")._native_ptr(), 2920490490); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_color); } void ImmediateMesh::surface_set_normal(const Vector3 &p_normal) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_normal")._native_ptr(), 3460891852); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_normal); } void ImmediateMesh::surface_set_tangent(const Plane &p_tangent) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_tangent")._native_ptr(), 3505987427); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_tangent); } void ImmediateMesh::surface_set_uv(const Vector2 &p_uv) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_uv")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_uv); } void ImmediateMesh::surface_set_uv2(const Vector2 &p_uv2) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_uv2")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_uv2); } void ImmediateMesh::surface_add_vertex(const Vector3 &p_vertex) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_add_vertex")._native_ptr(), 3460891852); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_vertex); } void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_add_vertex_2d")._native_ptr(), 743155724); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_vertex); } void ImmediateMesh::surface_end() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_end")._native_ptr(), 3218959716); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner); } void ImmediateMesh::clear_surfaces() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("clear_surfaces")._native_ptr(), 3218959716); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner); } } // namespace godot