/**************************************************************************/ /* render_scene_data.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include namespace godot { Transform3D RenderSceneData::get_cam_transform() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_cam_transform")._native_ptr(), 3229777777); CHECK_METHOD_BIND_RET(_gde_method_bind, (Transform3D())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Projection RenderSceneData::get_cam_projection() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_cam_projection")._native_ptr(), 2910717950); CHECK_METHOD_BIND_RET(_gde_method_bind, (Projection())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } uint32_t RenderSceneData::get_view_count() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_count")._native_ptr(), 3905245786); CHECK_METHOD_BIND_RET(_gde_method_bind, (0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Vector3 RenderSceneData::get_view_eye_offset(uint32_t p_view) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_eye_offset")._native_ptr(), 711720468); CHECK_METHOD_BIND_RET(_gde_method_bind, (Vector3())); int64_t p_view_encoded; PtrToArg::encode(p_view, &p_view_encoded); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_view_encoded); } Projection RenderSceneData::get_view_projection(uint32_t p_view) const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_view_projection")._native_ptr(), 3179846605); CHECK_METHOD_BIND_RET(_gde_method_bind, (Projection())); int64_t p_view_encoded; PtrToArg::encode(p_view, &p_view_encoded); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_view_encoded); } RID RenderSceneData::get_uniform_buffer() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(RenderSceneData::get_class_static()._native_ptr(), StringName("get_uniform_buffer")._native_ptr(), 2944877500); CHECK_METHOD_BIND_RET(_gde_method_bind, (RID())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } } // namespace godot