/**************************************************************************/ /* shape2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include #include #include #include namespace godot { void Shape2D::set_custom_solver_bias(float p_bias) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Shape2D::get_class_static()._native_ptr(), StringName("set_custom_solver_bias")._native_ptr(), 373806689); CHECK_METHOD_BIND(_gde_method_bind); double p_bias_encoded; PtrToArg::encode(p_bias, &p_bias_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_bias_encoded); } float Shape2D::get_custom_solver_bias() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Shape2D::get_class_static()._native_ptr(), StringName("get_custom_solver_bias")._native_ptr(), 1740695150); CHECK_METHOD_BIND_RET(_gde_method_bind, (0.0)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool Shape2D::collide(const Transform2D &p_local_xform, const Ref &p_with_shape, const Transform2D &p_shape_xform) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Shape2D::get_class_static()._native_ptr(), StringName("collide")._native_ptr(), 3709843132); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_local_xform, (p_with_shape != nullptr ? &p_with_shape->_owner : nullptr), &p_shape_xform); } bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref &p_with_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Shape2D::get_class_static()._native_ptr(), StringName("collide_with_motion")._native_ptr(), 2869556801); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_local_xform, &p_local_motion, (p_with_shape != nullptr ? &p_with_shape->_owner : nullptr), &p_shape_xform, &p_shape_motion); } PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref &p_with_shape, const Transform2D &p_shape_xform) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Shape2D::get_class_static()._native_ptr(), StringName("collide_and_get_contacts")._native_ptr(), 3056932662); CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedVector2Array())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_local_xform, (p_with_shape != nullptr ? &p_with_shape->_owner : nullptr), &p_shape_xform); } PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref &p_with_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Shape2D::get_class_static()._native_ptr(), StringName("collide_with_motion_and_get_contacts")._native_ptr(), 3620351573); CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedVector2Array())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner, &p_local_xform, &p_local_motion, (p_with_shape != nullptr ? &p_with_shape->_owner : nullptr), &p_shape_xform, &p_shape_motion); } void Shape2D::draw(const RID &p_canvas_item, const Color &p_color) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Shape2D::get_class_static()._native_ptr(), StringName("draw")._native_ptr(), 2948539648); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_canvas_item, &p_color); } Rect2 Shape2D::get_rect() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Shape2D::get_class_static()._native_ptr(), StringName("get_rect")._native_ptr(), 1639390495); CHECK_METHOD_BIND_RET(_gde_method_bind, (Rect2())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } } // namespace godot