/**************************************************************************/ /* xr_node3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #include #include #include #include #include #include namespace godot { void XRNode3D::set_tracker(const StringName &p_tracker_name) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("set_tracker")._native_ptr(), 3304788590); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_tracker_name); } StringName XRNode3D::get_tracker() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_tracker")._native_ptr(), 2002593661); CHECK_METHOD_BIND_RET(_gde_method_bind, (StringName())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void XRNode3D::set_pose_name(const StringName &p_pose) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("set_pose_name")._native_ptr(), 3304788590); CHECK_METHOD_BIND(_gde_method_bind); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_pose); } StringName XRNode3D::get_pose_name() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_pose_name")._native_ptr(), 2002593661); CHECK_METHOD_BIND_RET(_gde_method_bind, (StringName())); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } void XRNode3D::set_show_when_tracked(bool p_show) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("set_show_when_tracked")._native_ptr(), 2586408642); CHECK_METHOD_BIND(_gde_method_bind); int8_t p_show_encoded; PtrToArg::encode(p_show, &p_show_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_show_encoded); } bool XRNode3D::get_show_when_tracked() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_show_when_tracked")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool XRNode3D::get_is_active() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_is_active")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } bool XRNode3D::get_has_tracking_data() const { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_has_tracking_data")._native_ptr(), 36873697); CHECK_METHOD_BIND_RET(_gde_method_bind, (false)); return ::godot::internal::_call_native_mb_ret(_gde_method_bind, _owner); } Ref XRNode3D::get_pose() { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("get_pose")._native_ptr(), 2806551826); CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref())); return Ref::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj(_gde_method_bind, _owner)); } void XRNode3D::trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) { static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(XRNode3D::get_class_static()._native_ptr(), StringName("trigger_haptic_pulse")._native_ptr(), 508576839); CHECK_METHOD_BIND(_gde_method_bind); double p_frequency_encoded; PtrToArg::encode(p_frequency, &p_frequency_encoded); double p_amplitude_encoded; PtrToArg::encode(p_amplitude, &p_amplitude_encoded); double p_duration_sec_encoded; PtrToArg::encode(p_duration_sec, &p_duration_sec_encoded); double p_delay_sec_encoded; PtrToArg::encode(p_delay_sec, &p_delay_sec_encoded); ::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_action_name, &p_frequency_encoded, &p_amplitude_encoded, &p_duration_sec_encoded, &p_delay_sec_encoded); } } // namespace godot